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專案描述

Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2006-02-17 09:00
0.8.0rc1

This is the second release candidate for the
stable release of Sh. It fixes most issues related
to 64-bit operating systems, ATI GPUs, Visual
Studio 2005, and Mac OS X. Aside from a number of
small bugfixes, two memory leaks have also been
eliminated and the dead code remover has been
improved. An SDL example is now available in the
examples directory along with Visual Studio
project files for all other examples.
標籤: Major bugfixes

2005-11-10 01:31
0.7.10

Shrike has been updated for Sh 0.8.0rc0.
標籤: Shrike

2005-11-10 01:31
0.8.0rc0

New features include: support for generic input binding on the arb and glsl backends; support for the ATI draw buffers extension on the glsl backend; SH_RETURN, SH_BREAK, and SH_CONTINUE; and Andrew Lauritzen's optimizations for uniform update methods.

2004-11-06 01:30
0.7.5

This release handles errors (such as running out of instruction limits or missing textures) much more gracefully, displaying a useful dialog on the screen when one occurs. A few new example shaders are also included, such as a demonstration of the new "palette" feature.
標籤: Shrike, Minor feature enhancements

2004-11-06 01:29
0.7.5

This release has several new features and many bugfixes. Palettes have been added ("vertex parameter arrays" in OpenGL terminology), allowing you to index into an array of uniform parameters from within vertex programs. Streams work under Windows, and several stream-related issues have been fixed (including a number of memory leaks). A simple particle system showing Sh's stream programming capabilities is now included. This release compiles cleanly with gcc 3.4 and continues to work with gcc 3.3 and MSVC++ 7.1 and 2005.
標籤: Minor feature enhancements

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