最後更新: 2018-07-07 22:06

Schools and Students ease to find best institute

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Register Date:2018-07-07 20:28


最後更新: 2018-07-05 12:35

El presente proyecto es para la realización de la Tesis de la profesión de Analista de Sistemas.

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Register Date:2018-07-05 10:22


最後更新: 2018-07-04 22:25

pdfmapper pdfmapper pdfmapper pdfmapper

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Register Date:2018-07-04 22:07

最後更新: 2018-07-04 19:00

Create pdf file from tif picture and save generated pdf to database with metadata.

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Register Date:2018-07-04 14:59


最後更新: 2018-07-02 13:50


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Activity Ranking:117Ranking

Register Date:2018-07-02 13:24


最後更新: 2018-06-30 11:59

VPP is a high-level C++ rendering and GPU computation API based on Vulkan.

Vulkan is the new API for 3D graphics rendering and GPU computation developed by Khronos Group.

VPP adds high-level, object-oriented C++ interface over Vulkan. The goal is to make Vulkan programming easier and more intuitive.

VPP provides the following features:

- Intuitive, object-oriented abstractions over Vulkan concepts: devices, queues, render passes, pipelines, shader resources, synchronization objects and others.

- Isolation from the C-style interface of Vulkan.

- Easy, conceptual design of render passes and pipelines.

- Unique ability to write all shader code directly in C++ (as class methods), without any need to use GLSL or other intermediate language. No separate compiler passes required. Any C++ 14 compliant compiler should work. No compiler extensions required. No hardware vendor or OS dependencies. All types of shaders supported.

- C++ shaders are automatically integrated into a pipeline and can access shader resources in straghtforward, object-oriented manner. Bindings and locations are automatically generated. Entire Vulkan shader interface is supported. Shaders may easily access: vertex inputs, uniform buffers, all kinds of image resources, attachments, push constants, builtin variables, inter-shader communication variables.

- C++ shaders can be subject to advanced C++ programming and design techniques: parametrization, templating, macros, modularization, OO design.

- Support for multithreading and automatic host synchronization of objects where Vulkan requires it.

- Compile-time detection of some Vulkan usage errors.

- Integration with third party libraries (currently GLM).

Current project status: pre-beta. All core features implemented. However, currently tested only on Windows/Visual Studio platform (CL and clang compilers). Other compilers and Linux / Android platform support in plans.

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Register Date:2018-06-30 11:35


最後更新: 2018-06-29 23:48

A Vietnamese Input Method Editor (IME) for IBus

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Register Date:2018-06-29 23:34


最後更新: 2018-06-28 22:46

DELPHIで30日でできるOS自作入門をつくります。 TList型を利用するととてもコードが書きやすいので期待しています。

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Register Date:2018-06-28 06:03


最後更新: 2018-07-17 05:22

JPL - "Jakob's Programming Language" (working title).
This programming language is developed to compile to c and to implement c-bindings easily while at the same time being as safe as possible (i.e. implementing strong static type-checking with explicitly distinguishing between partial resp. total functions).
It combines elements from C++, Haskell, OCaml and Rust.
While it's type-system won't be as fancy as Haskell's in the foreseeable future,
the language will neither introduce Haskell's pitfalls (e.g. space-leaks).
JPL is self-hosting from the first week of it's development (built starting from a small 1k core that compiled itself to c) as an additional test of it's capabilities.

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Register Date:2018-06-25 23:19

最後更新: 2018-06-22 23:14

A robotic application for numerical calculations.

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Register Date:2018-06-22 22:12

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