Blender is a free 3D animation studio. It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D, and game creation and playback with cross-platform compatibility.
相關的專案Separate+, MPC-BE, Dumpper v.60.3, unofficial gpSP kai, NNDD - ニコ動専用ブラウザ |
OGREは、オブジェクト指向のグラフィックスレンダリングエンジンです。効率的なオブジェクト指向のハードウェアでは、3Dエンジンは速くなります。 それはAPIとプラットホームの違いを取って、使いやすいオブジェクトモデルを通して、シーンのコーディングを行います。複数のシーンタイプ(屋内の(屋外の)同類)に適応できます。
相關的專案Media Player Classic - Home Cinema, MikuToga, MikuMikuStudio, MikuMikuDroid, Acerola3D |
このプロジェクトは、OpenGLを使用して、リアルタイムで COLLADAファイルを読み込み、視覚化するオープンソースアプリケーションに関するものです。
相關的專案MikuMikuStudio, MeCab, Lamp, Dumpper v.60.3, Win32 Disk Imager |
white_dune is a graphical VRML97/X3DV editor, simple NURBS/Superformula 3D modeller, animation tool, and VRML97/X3DV commandline compiler in development. VRML97 (Virtual Reality Modeling Language) is the ISO standard for displaying 3D data over the Web via browser plugins ("HTML for realtime 3D"). X3DV is the direct successor of VRML97. VRML97 and X3DV have support for animation, real-time interaction, and multimedia (images, movies, and sounds). white_dune can read, create, and display VRML97/X3DV files and let the user change the scenegraph/fields. It also has support for stereoscopic view via "quadbuffer"-capable stereo visuals, and support for 3D input devices like a joystick, spaceball, or magnetic tracker.
相關的專案SmillaEnlarger, All-In-One Project, Amateras, nkf Network Kanji Filter, iReport-Designer for JasperReports |
Oolite is an independent reinterpretation and ehancement of the classic space sim game Elite for modern computers. The result is a space trading and combat simulation offering encounters with pirates, police, bounty hunters, the occasional alien menace, and other surprises along the way. While striving to reach the coveted Elite status, the players set their own path through the various galaxies, choosing to be trader, pirate, or bounty hunter depending on the situation at hand, and their own judgement. The game is hugely expandable, using a combination of property lists and JavaScript. Oolite's active modding community already provides more than 200 OXPs (Oolite eXpansion Packs). Among them are a huge variety of missions, weapons, ships, and extra career paths over and above what's available within the core game, as well as a number of other gameplay enhancements and customizations.
相關的專案Darik's Boot and Nuke, unofficial gpSP kai, GLOBALBASE PROJECT, SmillaEnlarger, DTXMania |
BRL-CADは、強力なクロスプラットフォームの構造的ソリッドジオメトリー(CSG)手法によるソリッドモデリングシステムであり、対話型ジオメトリエディタ、ジオメトリ解析とレンダリング用レイトレーシング、分散ネットワーク・フレームバッファのサポート、画像と信号処理ツールを含みます。
相關的專案Dumpper v.60.3, Freeverb3VST, MeshIO, gpx2shp, MeCab |
view3dscene is a browser for VRML (1.0 and 2.0) and X3D, and a viewer for other 3D model formats (3DS, MD3, Wavefront OBJ, and Collada are handled). It supports viewing the scene in the "Examine" mode and walking in the virtual world with features such as collision detection and gravity. Rendering is done using OpenGL. Many advanced 3D graphic effects are available, like mirrors (flat and through cube environment mapping), shadows (shadow maps and shadow volumes), GLSL shaders and more. The program can also convert files from 3DS, MD3, Collada and other formats to X3D and pretty-print VRML and X3D files.
相關的專案円盤複写屋, SmillaEnlarger, Separate+, NyARToolKit, DeSmuME |
OpenVRML is a VRML and X3D browser plug-in and C++ toolkit for incorporating VRML/X3D support into applications. It provides VRML97 and Classic VRML X3D parsers, a runtime, and an OpenGL renderer as C++ libraries. The renderer is fully separate from the runtime library so that users can also provide their own renderer. The OpenVRML browser is provided as a D-Bus service, and is embeddable in host applications using XEmbed. The distribution provides both a stand-alone host and a host that runs as a Mozilla plug-in.
相關的專案ギコナビ, MeCab, Open Jane, Properties Editor, Dumpper v.60.3 |
Crystal Space is a free and portable 3D engine written in C++. It supports a large number of 3D features.
Vega Strike is a Linux action space simulator designed to bring 3d space combat to a whole new level of graphics, gameplay, and customizability.
相關的專案MPC-BE, Media Player Classic - Home Cinema, GLOBALBASE PROJECT, Separate+, MeCab |
OGRE (Object-Oriented Graphics Rendering Engine) is a class library written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. It exposes a number of useful objects allowing you to create and manipulate a 3D environment and render it to your specifications, while removing the unnecessary complexities of the underlying system libraries like Direct3D and OpenGL.
相關的專案Win32 Disk Imager, 円盤複写屋, Separate+, MPC-BE, MeCab |
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.
相關的專案Dumpper v.60.3, MPC-BE, Amateras, Properties Editor, Win32 Disk Imager |
taccGL is a JavaScript canvas library for animating HTML elements and 3D objects as integrated scenes with depth buffering and shadows. It uses the GPU-accelerated HTML5 canvas (WebGL).
Features include accelerated motion in 2D and 3D space, rotating, mapping of HTML elements on 3D objects, custom shaders, etc. The library loads 3D models from OBJ files.
In WebGL mode, animations mostly run inside the GPU.
Otherwise, there is a restricted fallback to the 2D canvas.
相關的專案BlueGriffon Japanese Language Pack, UltraMonkey-L7, GLOBALBASE PROJECT, Chattr, SmillaEnlarger |
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
相關的專案Properties Editor, SharpDevelop-jp, MeCab, iReport-Designer for JasperReports, Separate+ |
swShader は !TransGaming のコトル ソフトウェア 3D のラスタライザーへの前駆物質だった。それはもはや !SourceForge から利用可能です。追加情報 http://www.transgaming.com/products/swiftshader/を参照してください。
相關的專案MPC-BE, MikuToga, Dumpper v.60.3, Win32 Disk Imager, MikuMikuDroid |