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專案描述

SDL is a library that allows you portable low-level access to a video framebuffer, audio output, mouse, and keyboard. With SDL, it is easy to write portable games which run on many different platforms.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2009-10-31 06:20
1.2.14

This release fixes flicker when resizing the SDL window, a crash in SDL_SetGammaRamp, a freeze in SDL_memset with 0 length when assembly code is disabled, a threading crash, a crash when loading BMP files saved with the scanlines inverted, audio quality when converting between 22050 Hz and 44100 Hz, and mouse coordinate clamping if SDL_SetVideoMode is not called in response to the SDL_VIDEORESIZE event. An SDL_DISABLE_LOCK_KEYS environment variable has been added to enable normal up/down events for Caps/Num-Lock. Increased accuracy of alpha blending routines. Doxygen documentation has been added. Various system-specific issues have been fixed.

2006-05-17 14:18
1.2.10

This is a major release, featuring a revamp of the
build system and many API improvements and
bugfixes.
標籤: Major bugfixes

2005-10-17 17:04
1.2.9

2005-04-08 15:30
1.2.8

標籤: Minor bugfixes

2003-09-08 21:21
1.2.6

There are many bugfixes and improvements in this release, including
MMX and 3DNow!-optimized alpha blending, MMX-optimized audio mixing,
support for OpenGL FSAA, and official QNX support.
標籤: Minor feature enhancements

Project Resources