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SDL is a library that allows you portable low-level access to a video framebuffer, audio output, mouse, and keyboard. With SDL, it is easy to write portable games which run on many different platforms.

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2009-10-31 06:20

This release fixes flicker when resizing the SDL window, a crash in SDL_SetGammaRamp, a freeze in SDL_memset with 0 length when assembly code is disabled, a threading crash, a crash when loading BMP files saved with the scanlines inverted, audio quality when converting between 22050 Hz and 44100 Hz, and mouse coordinate clamping if SDL_SetVideoMode is not called in response to the SDL_VIDEORESIZE event. An SDL_DISABLE_LOCK_KEYS environment variable has been added to enable normal up/down events for Caps/Num-Lock. Increased accuracy of alpha blending routines. Doxygen documentation has been added. Various system-specific issues have been fixed.

2006-05-17 14:18

This is a major release, featuring a revamp of the
build system and many API improvements and
標籤: Major bugfixes

2005-10-17 17:04

2005-04-08 15:30

標籤: Minor bugfixes

2003-09-08 21:21

There are many bugfixes and improvements in this release, including
MMX and 3DNow!-optimized alpha blending, MMX-optimized audio mixing,
support for OpenGL FSAA, and official QNX support.
標籤: Minor feature enhancements

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