#44782: Move max bombard range from game to unit type Open Date: 2022-06-09 01:09 Last Update: 2022-06-09 03:06 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44782 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44782 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-06-09 03:06 Updated by: Anonymous Comment: Reply To ihnatus Could we instead just have an effect "Action_Range"? AI support for ranged actions seems to be rudimentary any way. That would be fine. As long as the range for the bombard actions can be different for different unit types. --------------------------------------------------------------------- Ticket Status: Reporter: elefant Owner: (None) Type: Feature Requests Status: Open Priority: 5 - Medium MileStone: S3_2 d3f Component: Rulesets Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Make the max bombard range defined for each unit type instead of using a game-wide value. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44782 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44782