wwww
修訂. | 919eea722c3f1baa9b87becf77e5ca013e75da03 |
---|---|
大小 | 8,871 bytes |
時間 | 2016-07-28 23:31:55 |
作者 | sparky4 |
Log Message | wwww cleanings
|
/* Catacomb Apocalypse Source Code
* Copyright (C) 1993-2014 Flat Rock Software
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
//
// ID Engine
// ID_IN.h - Header file for Input Manager
// v1.0d1w
// By Jason Blochowiak
// Open Watcom port by sparky4
//
#ifndef __16_IN__
#define __16_IN__
#include <string.h>
#include "src/lib/16_head.h"
#include "src/lib/16_timer.h"
#include "src/lib/bitmap.h"
#ifdef __WATCOMC__
#include "src/lib/16_dbg.h"
#endif
#ifdef __DEBUG__
//#define __DEBUG_InputMgr__
#endif
#ifdef __DEBUG_InputMgr__
//#define TESTKEYIN
//#define TESTCONTROLNOISY
#endif
extern boolean testkeyin,testcontrolnoisy,testctrltype;
//if else for gfxtesting and direction
//player[pn].d == 2 ||
//player[pn].d != 2 ||
#define DIRECTIONIFELSE (player[pn].info.dir == 2)
//#define NDIRECTIONIFELSE (player[pn].info.dir != 2)
#define KeyInt 9 // The keyboard ISR number
// Stuff for the joystick
#define JoyScaleMax 32768
#define JoyScaleShift 8
#define MaxJoyValue 5000
#define MaxPlayers 4
#define MaxKbds 2
#define MaxJoys 2
#define MaxPads 2
#define NumCodes 128
typedef byte ScanCode;
#define sc_None 0
#define sc_Bad 0xff
#define sc_Return 0x1c
#define sc_Enter sc_Return
#define sc_Escape 0x01
#define sc_Space 0x39
#define sc_BackSpace 0x0e
#define sc_Tab 0x0f
#define sc_Alt 0x38
#define sc_Control 0x1d
#define sc_CapsLock 0x3a
#define sc_LShift 0x2a
#define sc_RShift 0x36
#define sc_UpArrow 0x48
#define sc_DownArrow 0x50
#define sc_LeftArrow 0x4b
#define sc_RightArrow 0x4d
#define sc_Insert 0x52
#define sc_Delete 0x53
#define sc_Home 0x47
#define sc_End 0x4f
#define sc_PgUp 0x49
#define sc_PgDn 0x51
#define sc_F1 0x3b
#define sc_F2 0x3c
#define sc_F3 0x3d
#define sc_F4 0x3e
#define sc_F5 0x3f
#define sc_F6 0x40
#define sc_F7 0x41
#define sc_F8 0x42
#define sc_F9 0x43
#define sc_F10 0x44
#define sc_F11 0x57
#define sc_F12 0x59
#define sc_1 0x02
#define sc_2 0x03
#define sc_3 0x04
#define sc_4 0x05
#define sc_5 0x06
#define sc_6 0x07
#define sc_7 0x08
#define sc_8 0x09
#define sc_9 0x0a
#define sc_0 0x0b
#define sc_A 0x1e
#define sc_B 0x30
#define sc_C 0x2e
#define sc_D 0x20
#define sc_E 0x12
#define sc_F 0x21
#define sc_G 0x22
#define sc_H 0x23
#define sc_I 0x17
#define sc_J 0x24
#define sc_K 0x25
#define sc_L 0x26
#define sc_M 0x32
#define sc_N 0x31
#define sc_O 0x18
#define sc_P 0x19
#define sc_Q 0x10
#define sc_R 0x13
#define sc_S 0x1f
#define sc_T 0x14
#define sc_U 0x16
#define sc_V 0x2f
#define sc_W 0x11
#define sc_X 0x2d
#define sc_Y 0x15
#define sc_Z 0x2c
#define key_None 0
#define key_Return 0x0d
#define key_Enter key_Return
#define key_Escape 0x1b
#define key_Space 0x20
#define key_BackSpace 0x08
#define key_Tab 0x09
#define key_Delete 0x7f
#define key_LSuper 0x5b
#define key_RSuper 0x5c
#define key_Menu 0x5d
// Stuff for the mouse
#define MReset 0
#define MButtons 3
#define MDelta 11
#define MouseInt 0x33
#ifdef DEMO0
typedef enum {
demo_Off,demo_Record,demo_Playback,demo_PlayDone
} Demo;
#endif
typedef enum {
//ctrl_None, // MDM (GAMERS EDGE) - added
ctrl_Keyboard,
ctrl_Keyboard1 = ctrl_Keyboard,ctrl_Keyboard2,
ctrl_Joystick,
ctrl_Joystick1 = ctrl_Joystick,ctrl_Joystick2,
ctrl_Mouse,
} ControlType;
typedef enum {
motion_Left = -1,motion_Up = -1,
motion_None = 0,
motion_Right = 1,motion_Down = 1
} Motion;
typedef enum {
dir_North,//dir_NorthEast,
dir_West,//dir_Nortinest,
dir_None,
dir_East,//,dir_SouthEast,
dir_South,//dir_Soutinest,
} Direction;
typedef struct {
boolean near button0,button1,button2,button3;
int near x,y;
Motion near xaxis,yaxis;
Direction near dir;
} CursorInfo;
typedef struct {
ScanCode near button0,button1,
//upleft,
up,
down,
left,
right
//upright,
//downleft,
//,downright
;
} KeyboardDef;
typedef struct {
word near joyMinX,joyMinY,
threshMinX,threshMinY,
threshMaxX,threshMaxY,
joyMaxX,joyMaxY,
joyMultXL,joyMultYL,
joyMultXH,joyMultYH;
} JoystickDef;
typedef struct
{
int x; //player exact position on the viewable map
int y; //player exact position on the viewable map
int tx; //player tile position on the viewable map
int ty; //player tile position on the viewable map
int triggerx; //player's trigger box tile position on the viewable map
int triggery; //player's trigger box tile position on the viewable map
int sheetsetx; //NOT USED YET! player sprite sheet set on the image x
int sheetsety; //NOT USED YET! player sprite sheet set on the image y
byte d; //direction to render sprite!! wwww
byte q; //loop variable for anumation and locking the playing to compleate the animation cycle to prevent issues with misalignment www
byte near pdir; //previous direction~
//byte near kd[2]; //array of arrow key pressed
word speed; //player speed!
word spt; //speed per tile
//0000 planar_buf_t huge *data; //supposively the sprite sheet data
// planar_buf_t data; //supposively the sprite sheet data
////0000----
bitmap_t *data; //supposively the sprite sheet data
sword hp; //hitpoints of the player
int persist_aniframe; /* gonna be increased to 1 before being used, so 0 is ok for default */
CursorInfo info;
ControlType Controls;
} player_t;
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
/*extern struct inconfig
{
boolean MousePresent;
boolean JoysPresent[MaxJoys];
boolean Keyboard[NumCodes];
boolean Paused;
char LastASCII;
ScanCode LastScan;
KeyboardDef KbdDefs[MaxKbds];
JoystickDef JoyDefs[MaxJoys];
} inpu;*/
#ifdef DEMO0
static Demo DemoMode = demo_Off;
static byte /*_seg*/ *DemoBuffer;
static word DemoOffset,DemoSize;
#endif
// Internal routines
extern void interrupt INL_KeyService();
extern void Mouse(int x);
//static void INL_GetMouseDelta(int *x,int *y);
//static word INL_GetMouseButtons(void);
extern void IN_GetJoyAbs(word joy,word *xp,word *yp);
//static void INL_GetJoyDelta(word joy,int *dx,int *dy,boolean adaptive);
//static word INL_GetJoyButtons(word joy);
extern word IN_GetJoyButtonsDB(word joy);
//static void INL_StartKbd(void);
//static void INL_ShutKbd(void);
//static boolean INL_StartMouse(void);
//static void INL_ShutMouse(void);
//static void INL_SetJoyScale(word joy);
extern void IN_SetupJoy(word joy,word minx,word maxx,word miny,word maxy);
//static boolean INL_StartJoy(word joy);
//static void INL_ShutJoy(word joy);
extern void IN_Startup();
extern void IN_Default(boolean gotit,player_t *player,ControlType nt);
extern void IN_Shutdown();
extern void IN_SetKeyHook(void (*hook)());
extern void IN_ClearKeysDown();
//static void INL_AdjustCursor(CursorInfo *info,word buttons,int dx,int dy);
extern void IN_ReadCursor(CursorInfo *info);
extern void near IN_ReadControl(int pn,player_t *player);
extern void IN_SetControlType(word pn,player_t *player,ControlType type);
#if DEMO0
extern boolean IN_StartDemoRecord(word bufsize);
extern void IN_StartDemoPlayback(byte /*__segment*/ *buffer,word bufsize);
extern void IN_StopDemo(void);
extern void IN_FreeDemoBuffer(void);
#endif
extern byte *IN_GetScanName(ScanCode scan);
extern ScanCode IN_WaitForKey();
extern char IN_WaitForASCII();
extern void IN_AckBack();
extern void IN_Ack();
extern boolean IN_IsUserInput();
extern boolean IN_UserInput(dword delay,boolean clear);
extern boolean IN_KeyDown(byte code);
extern void IN_ClearKey(byte code);
extern boolean IN_qb(byte kee);
void IN_initplayer(player_t *player, word pn);
#endif