修訂. | 時間 | 作者 |
---|---|---|
a37645a | 2013-04-11 01:59:49 | brentowens@gmail.com |
reenabled the terrain paint button |
||
0eeb12d | 2013-04-10 20:52:31 | Kaelthas_Spellsinger@o2.pl |
Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code) |
||
2172337 | 2013-04-08 21:06:57 | Kaelthas_Spellsinger@o2.pl |
Minor fixes to armature loading. |
||
027337b | 2013-04-08 11:12:33 | shadowisLORD |
* Fine, Eric. |
||
c20067f | 2013-04-08 10:06:19 | shadowisLORD |
* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported) |
||
117bbd1 | 2013-04-08 10:01:24 | shadowisLORD |
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. |
||
c707859 | 2013-04-08 04:16:44 | shadowisLORD |
* Semi-colon. |
||
0d3761e | 2013-04-08 04:05:34 | shadowisLORD |
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call |
||
f33e2ab | 2013-04-08 04:01:04 | shadowisLORD |
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat |
||
42b8e5d | 2013-04-07 19:27:10 | remy.bouquet@gmail.com |
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore |
||
91409f1 | 2013-04-07 19:05:27 | remy.bouquet@gmail.com |
Shadows, enhanced TestShadowsPerf |
||
7cbccc5 | 2013-04-07 19:04:46 | remy.bouquet@gmail.com |
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split. |
||
f721638 | 2013-04-07 18:34:26 | remy.bouquet@gmail.com |
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader |
||
e7a3466 | 2013-04-07 10:17:56 | iwgeric@gmail.com |
Android: |
||
d8da077 | 2013-04-07 01:31:19 | ZeroSeparation@gmail.com |
Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation. |
||
9e96845 | 2013-04-06 18:21:11 | remy.bouquet@gmail.com |
Implemented stable shadows for DirectionalLightShadowRenderer |
||
8319d5d | 2013-04-06 13:20:00 | iwgeric@gmail.com |
Modify normal map to use png instead of dds to enable running on Android |
||
941bac4 | 2013-04-06 13:18:43 | iwgeric@gmail.com |
Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT. |
||
fe96a3d | 2013-04-05 22:07:59 | Kaelthas_Spellsinger@o2.pl |
Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions. |
||
5e9256a | 2013-04-05 04:00:21 | Kaelthas_Spellsinger@o2.pl |
Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate. |
||
b736ec4 | 2013-04-05 03:43:42 | remy.bouquet@gmail.com |
added back the light in testenvmap |
||
ec5c571 | 2013-04-02 22:35:16 | ZeroSeparation@gmail.com |
Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed. |
||
e0cda91 | 2013-04-02 06:09:23 | remy.bouquet@gmail.com |
Made soft particles work with MS anti aliasing |
||
38fd9a8 | 2013-04-01 18:44:50 | tsr@strain.at |
Add: ExtractAnimation SceneComposer Animation Action |
||
40a6c8d | 2013-03-30 05:04:31 | remy.bouquet@gmail.com |
SDK : Fixed issue when clicking on an audioNode |
||
18ab724 | 2013-03-30 00:02:17 | remy.bouquet@gmail.com |
Stopped the not editable Userdata warning to show up |
||
9464fe7 | 2013-03-28 19:44:02 | PSpeed42@gmail.com |
Added some methods for bulk-attaching a bunch |
||
94c3bfd | 2013-03-28 04:39:41 | remy.bouquet@gmail.com |
Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader |
||
d8e2c6a | 2013-03-26 09:43:09 | void65536@googlemail.com |
Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method markBatchRenderImageAsUnloaded() available at NiftyImage class |
||
58e29b5 | 2013-03-26 00:02:18 | Kazuhiko Kobayashi |
Add bonetype 9 support. |