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Main repository of MikuMikuStudio


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修訂. 時間 作者
a37645a 2013-04-11 01:59:49 brentowens@gmail.com

reenabled the terrain paint button

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10530 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

0eeb12d 2013-04-10 20:52:31 Kaelthas_Spellsinger@o2.pl

Bugfix: (hopefully) final fixes to armature applying to models without applied transformations (+ removing unused pieces of code)

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10529 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

2172337 2013-04-08 21:06:57 Kaelthas_Spellsinger@o2.pl

Minor fixes to armature loading.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10528 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

027337b 2013-04-08 11:12:33 shadowisLORD

* Fine, Eric.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10527 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

c20067f 2013-04-08 10:06:19 shadowisLORD

* Throw UnsupportedOperationException if multiple FBO color attachments are used on Android (only a single attachment, GL_COLOR_ATTACHMENT0, is supported)

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10526 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

117bbd1 2013-04-08 10:01:24 shadowisLORD

* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
* Set lastFb in OGLESShaderRenderer when context is reset, this is needed otherwise the state tracker would not work correctly.
* Fix issue with Mesh.Mode.Hybrid that wasn't rendering triangle fans correctly (was rendering them as triangle strips instead).
* Remove call to glPointSize in OGLESShaderRenderer (it would most likely crash anyway, since GLES10 calls can't be used in a GLES20 context)
* TestCustomMesh now uses shorts instead of ints for the index buffer. 32-bit indices are not supported on Android and are slower on Desktop, don't use them if you can avoid it.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10525 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

c707859 2013-04-08 04:16:44 shadowisLORD

* Semi-colon.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10524 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

0d3761e 2013-04-08 04:05:34 shadowisLORD

* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

f33e2ab 2013-04-08 04:01:04 shadowisLORD

* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
* Added support for depth24 and depth24stencil8

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10522 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

42b8e5d 2013-04-07 19:27:10 remy.bouquet@gmail.com

Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore


git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10521 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

91409f1 2013-04-07 19:05:27 remy.bouquet@gmail.com

Shadows, enhanced TestShadowsPerf

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10520 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

7cbccc5 2013-04-07 19:04:46 remy.bouquet@gmail.com

Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10519 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

f721638 2013-04-07 18:34:26 remy.bouquet@gmail.com

Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10518 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

e7a3466 2013-04-07 10:17:56 iwgeric@gmail.com

Android:
Add support for OGLES20 extension "GL_IMG_texture_npot" in addition to the currently used extension "GL_OES_texture_npot" to detect NPOT support.
Added additional Renderbufferstorage formats for RGB8 and RGBA8 image formats


git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10517 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

d8da077 2013-04-07 01:31:19 ZeroSeparation@gmail.com

Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10516 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

9e96845 2013-04-06 18:21:11 remy.bouquet@gmail.com

Implemented stable shadows for DirectionalLightShadowRenderer

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10515 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

8319d5d 2013-04-06 13:20:00 iwgeric@gmail.com

Modify normal map to use png instead of dds to enable running on Android

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10514 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

941bac4 2013-04-06 13:18:43 iwgeric@gmail.com

Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10513 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

fe96a3d 2013-04-05 22:07:59 Kaelthas_Spellsinger@o2.pl

Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10512 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

5e9256a 2013-04-05 04:00:21 Kaelthas_Spellsinger@o2.pl

Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate.

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10511 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

b736ec4 2013-04-05 03:43:42 remy.bouquet@gmail.com

added back the light in testenvmap

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10510 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

ec5c571 2013-04-02 22:35:16 ZeroSeparation@gmail.com

Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed.


git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10509 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

e0cda91 2013-04-02 06:09:23 remy.bouquet@gmail.com

Made soft particles work with MS anti aliasing

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10508 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

38fd9a8 2013-04-01 18:44:50 tsr@strain.at

Add: ExtractAnimation SceneComposer Animation Action


git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10507 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

40a6c8d 2013-03-30 05:04:31 remy.bouquet@gmail.com

SDK : Fixed issue when clicking on an audioNode

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10506 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

18ab724 2013-03-30 00:02:17 remy.bouquet@gmail.com

Stopped the not editable Userdata warning to show up

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10505 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

9464fe7 2013-03-28 19:44:02 PSpeed42@gmail.com

Added some methods for bulk-attaching a bunch
of app states at once. This is useful when
attaching several app states from a different
thread because there is a guarantee that they
all get initialized together before any of their
update() methods are called.


git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10504 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

94c3bfd 2013-03-28 04:39:41 remy.bouquet@gmail.com

Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10503 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

d8e2c6a 2013-03-26 09:43:09 void65536@googlemail.com

Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method markBatchRenderImageAsUnloaded() available at NiftyImage class

git-svn-id: http://jmonkeyengine.googlecode.com/svn/trunk@10502 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

58e29b5 2013-03-26 00:02:18 Kazuhiko Kobayashi

Add bonetype 9 support.
Normalize normals.