修訂. | 時間 | 作者 |
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bf98ea82878e | 2017-04-15 21:34:37 | Benjamin Berkels |
Fixed: Thing_Remove didn't update the total number of monsters on the clients (addresses 3052). |
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b8535c42a4cc | 2017-04-15 18:42:29 | Benjamin Berkels |
Fixed: AFastProjectile was missing the trail on the clients and used more net traffic than necessary (addresses 2987). |
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f5c94463c8e8 | 2017-04-15 18:40:23 | Benjamin Berkels |
To stay compatible with Zandronum 2.x, GetCVar again returns the consoleplayer's value if called in a non-player activated CLIENTSIDE script to get the value of a user cvar (addresses 3054). |
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c2b2f510cfc8 | 2017-04-15 18:36:21 | Benjamin Berkels |
fixed some VC++ warnings |
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c20732e29edf | 2017-04-08 22:43:25 | Benjamin Berkels |
Changed GLOOME's ACS Warp function to the corresponding ZDoom function number and made it work online. This should allow for a ZDoom compatible way to replicate the old interpolating behavior of SetActorPosition that ZDoom dropped (addresses 3028). |
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15f618ebfe70 | 2017-04-08 22:29:24 | Benjamin Berkels |
The CCMDs 'db_enable_wal' and and 'db_disable_wal' can't be called by ConsoleCommand anymore. |
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f05877ad09e9 | 2017-04-08 22:02:46 | Benjamin Berkels |
The SQLite3 database can now be used in WAL mode. This mode is enabled / disabled with the new CCMDs 'db_enable_wal' / 'db_disable_wal' (addresses 2844). |
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fa7998ab3d28 | 2017-04-08 21:44:41 | Benjamin Berkels |
updated SQLite to 3.18.0 |
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efd6fcde6593 | 2017-04-08 21:31:52 | Benjamin Berkels |
Only tick the outgoing packet buffer for valid clients (addresses 2931). |
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26a565b197f6 | 2017-04-03 05:27:18 | Benjamin Berkels |
Fixed: Offline, the memory required for the bot nodes was always allocated (fixes 2269). |
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df7db7d1c599 | 2017-04-03 02:26:17 | Benjamin Berkels |
Backported ZDoom's ACS function GetActorFloorTexture (partially addresses 2979). |
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f539b10cb38b | 2017-04-02 22:49:01 | Benjamin Berkels |
removed some obsolete code |
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ab06cd1fa419 | 2017-04-02 17:38:43 | Benjamin Berkels |
The memory required for the bot nodes is now dynamically allocated when the first bot is added and freed when the last bot is removed. Thus, the CVAR sv_disallowbots is obsolete and was removed (adapted form Konar6's kpatch). |
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47fe8282f9db | 2017-04-02 17:18:47 | Benjamin Berkels |
Fixed: The server informed the clients about the position of the other players during intermission, which generated unnecessary network traffic. |
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3dc3179a77a5 | 2017-03-26 00:21:33 | Benjamin Berkels |
Fixed: Angle arguments in DECORATE didn't work properly on ARM devices like the Raspberry Pi (adapted from the corresponding ZDoom fix, fixes 2773). |
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16ef985b4dad | 2017-03-20 05:58:53 | Benjamin Berkels |
The CVAR gl_mask_threshold is now restricted to beta builds (fixes 3035). |
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d66c2f09d1f2 | 2017-03-19 20:12:01 | Benjamin Berkels |
Fixed: A_FiredSpawnRock and A_FiredSplotch caused unnecessary network traffic (partially addresses 2655). |
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163edfd342dd | 2017-03-19 20:01:50 | Benjamin Berkels |
Fixed: Blood splatter caused unnecessary network traffic (partially addresses 2655). |
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3fb9b28e33ff | 2017-03-19 02:54:46 | Benjamin Berkels |
fixed a compiler warning |
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aee607444663 | 2017-03-13 03:29:47 | Benjamin Berkels |
Fixed: In DECORATE, ACS_NamedExecuteWithResult, ACS_NamedExecute, ACS_NamedExecuteAlways, ACS_NamedLockedExecute and ACS_NamedLockedExecuteDoor executed the script on client and server instead of only on the server (addresses 3012). |
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b63485819ffe | 2017-03-06 06:52:46 | Benjamin Berkels |
Fixed: CLIENT_SpawnThing didn't call BeginPlay on the spawned actor for "level things" (addresses the regression part of 2625). |
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5bdd80804bbc | 2017-03-06 05:49:04 | Edoardo Prezioso |
- Fixed a missing cmake include in masterserver. |
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97354c080c6a | 2017-03-06 03:39:59 | Benjamin Berkels |
The server doesn't enforce the SR50 turn lock anymore if sv_cheats is true. This way turbo 103+ works properly on the clients (addresses 2672). |
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bfd224ff63e4 | 2017-03-06 03:09:22 | Ru5tK1ng |
Custom obituaries were being ignored when using railattack (Fixes 2846). |
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523e437b46e1 | 2017-03-06 00:57:30 | Benjamin Berkels |
Fixed a potential client crash related to the firing sound of a railgun (addresses 3014). |
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833cb9aafaeb | 2017-03-06 00:24:21 | Benjamin Berkels |
Fixed: The player trail spawned by PowerSpeed ignored the scaling of the player's skin (addresses 3030). |
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97d4c9f93078 | 2016-12-29 19:32:41 | Edoardo Prezioso |
- Fixed: The MinotaurFriend was not handled properly online (fixes 2382). |
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ec017d4e4c83 | 2016-12-29 19:25:56 | Edoardo Prezioso |
- Fixed: the server erroneously told clients that some slamming actors changed their state to the Spawn state instead of the Idle state (fixes 2969). |
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2ae3d9685031 | 2016-04-12 03:42:43 | Christoph Oelckers |
- fixed NULL pointer access in SetAmmoCapacity. |
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68cac6a0fd72 | 2015-07-30 16:26:54 | Benjamin Moir |
Added Warp to ACS |