待辦事項 #43604

Government change at turn change

啟用日期: 2022-01-12 02:16 最後更新: 2022-05-22 16:15

回報者:
負責人:
類型:
狀態:
關閉
元件:
里程碑:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
修正
檔案:
1

細節

From my comment in #41813:

"

ihnatus:
Player that has Statue of Liberty or just have finished revolen this turn can change governments for free and exploit it a lot, so let some bonuses be available only when the dust settles

I think that for this the engine should enforce some rules, and not leave it to ruleset to plug every possible exploit. This could work similar to multiplier changes that can be chosen during the turn freely, but are activated only at turn change (it has two variables; one that is the really active value, and second that tells what value user wants to activate in the next turn change)"

Ticket History (3/5 Histories)

2022-01-12 02:16 Updated by: cazfi
  • New Ticket "Government change at turn change" created
2022-05-13 19:05 Updated by: cazfi
評語

Some users might not like that they lose the ability to adjust their nation based on the new government before turn change. Especially in the single-player where the old behavior causes no problems at all. Should we make it user choice which model they want (server setting)?

2022-05-14 12:59 Updated by: cazfi
  • 負責人 Update from (無) to cazfi
  • 處理結果 Update from to Accepted
  • 里程碑 Update from (無) to 3.2.0
評語

Simple patch attached. The relatively high risk of introducing bugs with this is mainly due to side-effects of government_change() - it might not be a good idea to do those things in the new location in the middle of end-phase handling.

2022-05-22 16:15 Updated by: cazfi
  • 狀態 Update from 開啟 to 關閉
  • 處理結果 Update from Accepted to 修正

編輯

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