Maybe applies to terrain changes in general, and not just by the editor? In fact, "Tile_Workable" effect can have any kind of requirements, so we should check legality of worker placement regularly.
Reply To cazfi
Maybe applies to terrain changes in general, and not just by the editor? In fact, "Tile_Workable" effect can have any kind of requirements, so we should check legality of worker placement regularly.
Both are likely needed. It makes no sense to wait for TC when dealing with direct tile related requirements.
Let's have this ticket about the tile changes. Update at TC can go to another ticket, and might be linked to https://www.hostedredmine.com/issues/873688 / #46182 that is also about TC effect requirement checking.
Reply To cazfi
Let's have this ticket about the tile changes. Update at TC can go to another ticket
There's three tickets now:
- "Tile_Workable" check at TC: #46423
- Editor mode not checking tile change side effects: #46424
- Tile change side effects not including "Tile_Workable" check: this ticket
If you switch to edit mode, make radius 10 of placing Inaccessible terrain and click next to a city, its non-central workers remain where they are while the city just can't work Inaccessible. Did not check border changes by editor, probably they are correct.