(匿名) への返信
At the moment, stress only seems to freeze up the game as soon as it hits above 100%. Some measures could be taken to make it increasingly difficult to reach 100%: - Yukkuri babies die off randomly above a certain stress level, and the death rate increases as the stress levels rise. Perhaps above a high stress level the young and the adult yukkuri would be affected as well. - The chances of a successful refresh become lower and lower, gradually hitting 0 above a certain stress level. Maybe above some level the adults can no longer be turned on with the vibrator. - Bodies despawn, or rot into poo-poo or something resembling it after some time. After despawning/rotting the bodies no longer count against the stress tally. These also help to make the stress feel more real than just being a statistic, alike damage and hunger.
Thank you for your suggestions. These are interesting for me. I will implement it in the next version.
At the moment, stress only seems to freeze up the game as soon as it hits above 100%. Some measures could be taken to make it increasingly difficult to reach 100%:
- Yukkuri babies die off randomly above a certain stress level, and the death rate increases as the stress levels rise. Perhaps above a high stress level the young and the adult yukkuri would be affected as well.
- The chances of a successful refresh become lower and lower, gradually hitting 0 above a certain stress level. Maybe above some level the adults can no longer be turned on with the vibrator.
- Bodies despawn, or rot into poo-poo or something resembling it after some time. After despawning/rotting the bodies no longer count against the stress tally.
These also help to make the stress feel more real than just being a statistic, alike damage and hunger.