[ruby-gnome2-doc-cvs] [Ruby-GNOME2 Project Website] update - tut-gtk2-mnstbs-tb

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ruby-****@sourc***** ruby-****@sourc*****
2012年 12月 11日 (火) 01:43:37 JST


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REMOTE_ADDR = 184.145.81.223
REMOTE_HOST = 
        URL = http://ruby-gnome2.sourceforge.jp/hiki.cgi?tut-gtk2-mnstbs-tb
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@@ -572,7 +572,7 @@
 Most of contemporary GUI systems allow users to rearrange their display by dragging some of the displayed widgets to new locations within a window and if it makes sense even to a new widget or a location in a different window all together.
 
 
-This feature is commonly called 'drag-and-drop', or short, 'dnd' feature. We devoted entire chapter 10, following this one, to document and explain the dnd facilities and features. The above 'detaching-toolbar-w-HandleBox.rb' example program does not really fall within the drag-and-drop categories, but not surprisingly, our next 'dnd-toolbar.rb' example does. Though, this next example logically rather nicely fits into this chapter, no attempt will be made here to explain the Gtk dnd metaphor. As mentioned, that is the topics of the next chapter - you are encouraged to read at least the '((<DnD Introduction|tut-gtk2-dnd-intro#Drag And Drop Introduction>))' article. In it, we revisit the 'dnd-toolbar.rb' program, albeit in a bit different (object-oriented) form, and add proper explanations of the included dnd features.
+This feature is commonly called 'drag-and-drop', or short, 'dnd' feature. We devoted entire chapter 10, following this one, to document and explain the dnd facilities and features. The above 'detaching-toolbar-w-HandleBox.rb' example program does not really fall within the drag-and-drop categories, but not surprisingly, our next 'dnd-toolbar.rb' example does. Though, this next example logically rather nicely fits into this chapter, no attempt will be made here to explain the Gtk dnd metaphor. As mentioned, that is the topics of the next chapter - you are encouraged to read at least the '((<DnD Introduction|tut-gtk2-dnd-intro#Drag And Drop Introduction>))' article there, before you attempt to unravel the mysteries of the dnd features in the following example program here. In it, we revisit the 'dnd-toolbar.rb' program, albeit in a bit different (object-oriented) form, and add proper explanations of the included dnd features.
 
 Since this is the chapter about toolbars, this version of 'dnd-toolbar.rb' program is included here for the completion sake, so you can run and compare it, not so much programmatically but operationally, to the above 'detaching-toolbar-w-HandleBox.rb' example.
 




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