Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
This release incorporates the results from the three Google Summer of Code projects. The entity creator is greatly expanded, with scripting functionality, there’s now proper support for terrain modifiers, and there’s a working sound system in place.
This release fixes a couple of memory leaks and improves memory handling overall, as well as fixing some problems with Ogre 1.4.8+ and CEGUI 0.6.1+. The admin interface has been expanded and the terrain editor has been enhanced, as well as entity movement functionality.
This release adds a totally rewritten foliage system that allows for the addition of efficient and natural looking foliage such as bushes and plants. A new impostor system has been added, allowing for scenes with large forests. A lot of smaller bugs and glitches have been fixed, and the GUI has been tweaked to behave more intuitively.
This release adds many improvments to the GUI
system, such as an inventory status widget. It
also contains greatly updated media with normal
and specular maps for most game entities. The
ingame chat system has been totally redone with
increased performance and functionality. The
terrain system now supports shaders with fallbacks
on a fixed function pipeline.
A completely new entity editor for in-game entity authoring has been added. Some interface improvements such as terrain aware camera and click to move have been made. The code has been upgraded to use Ogre 1.4.3 and CEGUI 0.5.0, as well as newer versions of OgreOpcode and PLSM2.