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專案描述

0verkill is a client-server 2D deathmatch-like game in ASCII art. It supports free connecting/disconnecting during the game, and runs well on modem lines. Graphics are in 16-color ASCII art with elaborate hero animations. 0verkill features 4 different weapons, grenades, invisibility, and armor. The package also contains reaperbot clients, a simple graphics editor, and a level editor.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-12-16 20:52
0.16

This version contains new level, a lot of cool new graphics, some improvements to the
old level, level negotiation, killing objects, several bugfixes, and an improved graphics
edito
標籤: Major feature enhancements

2001-01-30 15:12
0.9

Overkill now has a user-friendly command line, automatic keyboard detection, redraw screen key, toggle creep key, automatic disconnecting of inactive players, reporting of the number of players, completely new motion sending which runs on a 28.8k modem almost smoothly, and version compatibility authentification. Makeshift public gaming servers which list the status and number of players on a web page were implemented.

2001-01-30 15:12
0.6

A new weapon (grenades), a female hero, and user documentation.

2001-01-30 15:12
0.4

CRC32 was added. The image loader was improved. A large optimization was made in the output routine. Autorun, objects in the foreground, and a SIGWINCH signal handler were added.

2001-01-30 15:12
0.15

This release includes several bugfixes, network performance boost, and experimental reaperbots. Supported platforms now include Linux, SunOS, IRIX, FreeBSD, NetBSD, OS/2, and Windows.

Project Resources