Seen & investigated on S3_0: Loading a savegame sometimes gives "unused entry" warnings about "accept0" and "accept1" entries of treaties.
The treaties in question seem to be ones with no clauses added (or the clauses removed). The bug seems to be that "accept0" and "accept1" are read *inside the loop of reading clauses*. I guess that in most cases this results in multiple checks of treaty acceptance (once for each clause), but in case of zero clauses it's not checked at all.
Seen & investigated on S3_0: Loading a savegame sometimes gives "unused entry" warnings about "accept0" and "accept1" entries of treaties.
The treaties in question seem to be ones with no clauses added (or the clauses removed). The bug seems to be that "accept0" and "accept1" are read *inside the loop of reading clauses*. I guess that in most cases this results in multiple checks of treaty acceptance (once for each clause), but in case of zero clauses it's not checked at all.