待辦事項 #46402

Client assuming player to be city original owner

啟用日期: 2022-12-31 19:34 最後更新: 2023-01-19 13:47

回報者:
負責人:
類型:
狀態:
關閉
元件:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
修正
檔案:
4

細節

Testing "CityStatus" "OwnedByOriginal" requirement (on master). The client seems to think that a city the player conquered is under original owner - server does not accept.

Ticket History (3/9 Histories)

2022-12-31 19:34 Updated by: cazfi
  • New Ticket "Client assuming player to be city original owner" created
2023-01-07 05:25 Updated by: cazfi
  • 負責人 Update from (無) to cazfi
  • 處理結果 Update from to Accepted
  • 里程碑 Update from (無) to 3.1.0-beta1 (closed)
  • 元件 Update from (無) to General
評語

S3_1 version adds optional network capability.

This fixes the most important case of knowing if your own city fulfills "CityStatus" "OwnedByOriginal" or "OriginalOwner" requirements. Unowned (potentially fogged, even destroyed in reality) cities we cannot support without savegame format changes -> 3.2: #46468

2023-01-10 22:16 Updated by: cazfi
  • 處理結果 Update from Accepted to
評語

Blocked by #46503, on the basis that this exposes the issue of that ticket significantly more seriously. Some changes to this ticket too required once it gets fixed.

2023-01-11 04:50 Updated by: cazfi
  • 處理結果 Update from to Accepted
評語

Rebased on top of #46503, some changes related to it (mainly comments, now that we KNOW that 'original' is sometimes NULL also on the server side)

2023-01-19 13:47 Updated by: cazfi
  • 狀態 Update from 開啟 to 關閉
  • 處理結果 Update from Accepted to 修正

編輯

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