待辦事項 #46271

Units not rendered properly

啟用日期: 2022-12-14 07:59 最後更新: 2022-12-30 14:41

回報者:
負責人:
類型:
狀態:
關閉
元件:
里程碑:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
Invalid
檔案:
2

細節

Units that are unusual shapes or sizes leave trails and don't fully show, as seen in the image provided.

Ticket History (3/8 Histories)

2022-12-14 07:59 Updated by: elefant
  • New Ticket "Units not rendered properly" created
2022-12-18 04:19 Updated by: cazfi
評語

The question is do we have the maximum supported unit sprite sizes documented? It's a matter of how much we can draw (restore background) of the adjacent tiles when unit moves away, before it causes other artifacts.

2022-12-18 04:23 Updated by: cazfi
評語

Do you have 'unit_height' defined in [tilespec]?

README.graphics:

----

unit_height : unit sprite height if more than 1.5x terrain tile

height in isometric tileset
----

No mention the limits of this support.

2022-12-18 04:25 Updated by: elefant
評語

It seems to draw properly if you move away and come back, so a full refresh after the unit moves should fix it.

2022-12-18 04:58 Updated by: elefant
評語

No. I didn't realize there was an option for that. It fixed the problem. Thanks.

2022-12-30 14:41 Updated by: cazfi
  • 狀態 Update from 開啟 to 關閉
  • 負責人 Update from (無) to cazfi
  • 處理結果 Update from to Invalid

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編輯

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