待辦事項 #44410

Check unit activity on transforming

啟用日期: 2022-04-18 04:48 最後更新: 2022-05-15 14:25

回報者:
負責人:
類型:
狀態:
關閉
元件:
里程碑:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
修正
檔案:
1

細節

Noticed by Dino the Dinosore here. When a unit is auto-upgraded, it may continue its former activity even if its new type can't do it; though the activity is canceled if the situation is loaded from a savegame.

An obvious solution is placing an activity check into transform_unit() in server/unittools.c.

Ticket History (3/7 Histories)

2022-04-18 04:48 Updated by: ihnatus
  • New Ticket "Check unit activity on transforming" created
2022-04-18 04:51 Updated by: ihnatus
  • Details Updated
2022-04-18 22:06 Updated by: cazfi
評語

nef: "Another option to consider is to not allow the upgrade while the unit is doing something the upgrade cant do."

2022-04-24 06:46 Updated by: cazfi
評語

For the lack of 100% reliable tools to speculate what action enablers would be active after the unit transformation, we probably can't go by nef's idea for the time being. At least in the stable branches we should just add cancelling of the illegal activities after unit has already transformed.

2022-05-01 07:53 Updated by: cazfi
  • 負責人 Update from (無) to cazfi
  • 處理結果 Update from to Accepted
2022-05-15 14:25 Updated by: cazfi
  • 狀態 Update from 開啟 to 關閉
  • 處理結果 Update from Accepted to 修正

編輯

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