待辦事項 #43042

civ1: Increase unit hit points and firepowers

啟用日期: 2021-10-14 03:34 最後更新: 2022-01-26 05:08

回報者:
負責人:
類型:
狀態:
關閉
元件:
里程碑:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
修正
檔案:
1

細節

Nef reports in http://forum.freeciv.org/f/viewtopic.php?f=15&t=597&start=20#p100711 that AI handles units with just 1 hitpoint really badly. As a solution we should increase all hitpoints and firepowers (so that units would still get killed when ever hit).

Proper ruleset support for having increased firepower in *all* situations -> #43041 (making this S3_1+ only)

Ticket History (3/6 Histories)

2021-10-14 03:34 Updated by: cazfi
  • New Ticket "civ1: Increase unit hit points and firepowers" created
2022-01-08 05:06 Updated by: ihnatus
評語

Mind you that we have hardcoded coastal bombardment rules setting firepower to 1 in certain cases, see HRM#865055. Maybe we'd better fix something in AI here (looks like some magic constant or two is adjusted for Classic ruleset but should be a calculated variable).

2022-01-08 05:12 Updated by: cazfi
評語

Reply To ihnatus

Mind you that we have hardcoded coastal bombardment rules setting firepower to 1 in certain cases

No, we don't. See #43041 that this ticket depends on.

2022-01-13 03:02 Updated by: cazfi
  • 處理結果 Update from to Accepted
評語

Reply To ihnatus

Maybe we'd better fix something in AI here

That would be good. This HP + firepower has always been considered as a workaround, but I'm still going forward with it as there's no real fix in sight.

2022-01-26 05:08 Updated by: cazfi
  • 狀態 Update from 開啟 to 關閉
  • 負責人 Update from (無) to cazfi
  • 處理結果 Update from Accepted to 修正

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