I test autogame S3_0 with WW1 1900 scenario, which is very slow (and i am trying to find out why...)
I started from a previous saved game at turn 20 , and configure to end at turn 21, and save every turn.
The T21 was saved , but the server conitnued to do things during 5 minutes.
what is it doing ? (or where is this described , i read all the docs , but did not found the AI internal logic or at least main steps)
Do this mean that if i start from this save game, those 5 minutes computations will be lost ?
$ time fc30-server -r civ-WW1.serv
...
Pour obtenir une aide sommaire, tapez 'help'.
>
Le joueur 'Vittorio-Emanuele III' a maintenant le niveau IA 'Difficile'.
Le joueur 'Wilhelm II' a maintenant le niveau IA 'Difficile'.
Le joueur 'George V' a maintenant le niveau IA 'Difficile'.
Le joueur 'Émile Loubet' a maintenant le niveau IA 'Difficile'.
....
>
Partie sauvegardée sous freeciv-WW1-T0021-Y01920-auto.sav.xz
>
1: Did not find a cm solution in 27500 iterations for Wien.
>
2: Retrait du joueur Vittorio-Emanuele III.
2: Retrait du joueur Wilhelm II.
2: Retrait du joueur George V.
2: Retrait du joueur Émile Loubet.
2: Retrait du joueur Nicholas II.
...
>
real 14m6,010s
user 14m5,715s
sys 0m0,092s
My config file is :
$ cat civ-WW1.serv
# AL1 autogame to investigate.
load freeciv-WW1-T0020-Y01919-auto.sav.xz
# no human needed
set minplayers 0
set maxplayers 30
set aifill 30
set endturn 21
set autosave TURN
set savename freeciv-WW1
set saveturns 1
# server only autogame
set ec_turns 0
set timout -1
start
I test autogame S3_0 with WW1 1900 scenario, which is very slow (and i am trying to find out why...)
I started from a previous saved game at turn 20 , and configure to end at turn 21, and save every turn.
The T21 was saved , but the server conitnued to do things during 5 minutes.
what is it doing ? (or where is this described , i read all the docs , but did not found the AI internal logic or at least main steps)
Do this mean that if i start from this save game, those 5 minutes computations will be lost ?
My config file is :