待辦事項 #42381

Research splash

啟用日期: 2021-05-24 19:16 最後更新: 2024-08-23 04:16

回報者:
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(無)
類型:
狀態:
開啟
元件:
里程碑:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
檔案:

細節

A feature peeked at Ways of History: in games with independent bulbs accumulation per tech, let it be possible that certain percentage of bulbs committed to the current research target (25% in that game) is distributed among other currently researchable techs. I.e., if in the start of the game you can research one of 8 techs and produce 4 bulbs towards Pottery, some other tech (priority is either random or some function from tech and turn number), e.g. Masonry, gets 1 bulb. That can make technology progress more predictable and some holes in it less exploitable.

Ticket History (3/3 Histories)

2021-05-24 19:16 Updated by: ihnatus
  • New Ticket "Research splash" created
2022-01-12 15:48 Updated by: cazfi
2024-08-23 04:16 Updated by: cazfi
評語

Not critical for 3.2, and we're already late with d3f.

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