待辦事項 #42246

Surplus waste effects

啟用日期: 2021-05-12 08:32 最後更新: 2023-06-27 22:21

回報者:
負責人:
類型:
狀態:
關閉
元件:
里程碑:
優先權:
5 - 中
嚴重程度:
5 - 中
處理結果:
修正
檔案:
2

細節

Let's introduce a city ranged effect (or two, one basic and one distance-related, or even third scaled distance related one) that is applied to outputs after upkeeps are subtracted: * In CivII, shields waste works this way (distance-related); * can unhardcode what output types are lost in disorder (as we now can put disorder into reqs)

Ticket History (3/8 Histories)

2021-05-12 08:32 Updated by: ihnatus
  • New Ticket "Surplus waste effects" created
2022-05-04 11:28 Updated by: cazfi
評語

d3f stuff -> next chance to get this in S3_2-d3f

2023-06-23 18:56 Updated by: cazfi
評語

Reply To ihnatus

applied to outputs after upkeeps are subtracted:

I assume this should be a percentage effect, then. Or does this just mean that the effect gets clipped differently than existing EFT_OUTPUT_WASTE... -effects (clipped so that output can't be negative, but surplus can) ?

2023-06-23 20:41 Updated by: cazfi
  • 負責人 Update from (無) to cazfi
  • 處理結果 Update from to Accepted
評語

Reply To cazfi

Reply To ihnatus

applied to outputs after upkeeps are subtracted:

I assume this should be a percentage effect, then.

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.

2023-06-26 14:22 Updated by: cazfi
評語

Reply To cazfi

Attached patched implement "Surplus_Waste_Pct_By_Rel_Distance" -effect type based on that assumption.

The base effect is necessary one too, I guess (otherwise there would be no way to have any surplus waste at distance zero) -> #48294

2023-06-27 22:21 Updated by: cazfi
  • 狀態 Update from 開啟 to 關閉
  • 處理結果 Update from Accepted to 修正

編輯

Please login to add comment to this ticket » 登入