#46039: Path finding: Make node cost an int Open Date: 2022-11-05 09:24 Last Update: 2022-12-05 06:31 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/46039 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46039 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-12-05 06:31 Updated by: cazfi * Resolution Update from None to Accepted Comment: Current patch applies to S3_0 too. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Open [Owner assigned] Priority: 5 - Medium MileStone: 3.0.6 Component: General Severity: 5 - Medium Resolution: Accepted --------------------------------------------------------------------- Ticket details: Split from https://www.hostedredmine.com/issues/951985 reported by Lexxie. Path finding node cost is currently short. That doesn't even save any space (on most architectures - not proposing targeting this ticket to S3_0 though, in case some arch suffers) because of alignment padding, and it's the first place I found causing trouble by overflowing when various values go high. Turn it to an int. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/46039 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=46039