#44105: Server setting for AI level Open Date: 2022-03-14 11:59 Last Update: 2022-04-09 01:49 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/44105 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44105 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2022-04-09 01:49 Updated by: cazfi * Resolution Update from Accepted to None Comment: There's an issue in compat_load_dev(). It tries to determine if < 3.1.92 savegame is newer than this change or not by looking existence of the ailevel setting in it. However, setting that follows default value is not saved -> when ai level is the default, the code tries to look the level from old "game.level" entry and errors when it's not there either. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: cazfi Type: Patches Status: Open [Owner assigned] Priority: 5 - Medium MileStone: S3_2 d3f Component: Server Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: Split from https://www.hostedredmine.com/issues/858206 : Jacob Nevins wants regular server setting for AI level of the newly created players. Unlike the dedicated level setting commands, this setting would not affect existing AIs. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/44105 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=44105