#42221: AI does not conquer cities back from barbarians Open Date: 2021-05-11 13:04 Last Update: 2021-07-13 08:17 URL for this Ticket: https://osdn.net//projects/freeciv/ticket/42221 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42221 --------------------------------------------------------------------- Last Changes/Comment on this Ticket: 2021-07-13 08:17 Updated by: cazfi * Resolution Update from Accepted to None Comment: The patch seems not to resolve the issue with barbarian cities. For some reason AI still does not take those cities back. I think the patch is a right thing to do in general, though, just not a solution to this particular problem in this ticket -> will open a new ticket for handling this existing patch. --------------------------------------------------------------------- Ticket Status: Reporter: cazfi Owner: (None) Type: Bugs Status: Open Priority: 5 - Medium MileStone: 2.6.6 Component: AI Severity: 5 - Medium Resolution: None --------------------------------------------------------------------- Ticket details: AI nations usually get completely consumed by barbarians, if barbarians are lucky enough to conquer one city as beachhead. Barbarians do conquer further cities, but AI players very rarely conquer them back. Likely this is because barbarians sell buildings from the cities they have conquered, and that makes AI want for those cities too low. -- Ticket information of Freeciv project Freeciv Project is hosted on OSDN Project URL: https://osdn.net/projects/freeciv/ OSDN: https://osdn.net URL for this Ticket: https://osdn.net/projects/freeciv/ticket/42221 RSS feed for this Ticket: https://osdn.net/ticket/ticket_rss.php?group_id=12505&tid=42221