專案描述

A continuation of Skulltag.

Zandronum is a multiplayer oriented port, based off Skulltag, for Doom and Doom II by id Software.

Zandronum brings classic Doom into the 21st century, maintaining the essence of what has made Doom great for so many years and, at the same time, adding new features to modernize it, creating a fresh, fun new experience.

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使用統計

2020-09-02 23:34
評由 geNia

評分:
(1 of 1 people found this review helpful)
You guys did a very good job there
優點
Nice net code in general
缺點
The server is too authoritative in some cases
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最近的活動

2022-05-16
05:34
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 7f16815aeba39255d68328fab7d204ced51bbbad)
Fixed applying of unsafe context in waiting command https://forum.zdoom.org/viewtopic.php?t=59947
05:25
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 03b4b300c94127cce4b68923be7346d0e01b1c24)
Now that the HUD is updated just before it's rendered, the large frag message needs to be handled...
05:13
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 62958217f24576e77a2fc30ce83dc856bc89daa7)
Optimization: the HUD is now updated only once per tic when necessary, just before it's drawn on ...
05:00
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 9e3a99054db8eb5a9dcb35de6a23b8220d536e04)
Call PLAYER_SetDeaths any time a player's death count increments. Some code had to be refactored ...
04:56
Zandronum
[Hg] commits were pushed to 'zandronum-stable' (current: 70919e31790ea77cc133e05856d36b9d04d6c528)
Call PLAYER_SetKills any time a player's kill count increments. This removes some minor duplicate...
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