indent
@@ -39,1433 +39,1435 @@ | ||
39 | 39 | /// <summary> |
40 | 40 | /// TSOFileをDirect3D上でレンダリングします。 |
41 | 41 | /// </summary> |
42 | -public class Viewer : IDisposable | |
43 | -{ | |
44 | - /// <summary> | |
45 | - /// control | |
46 | - /// </summary> | |
47 | - protected Control control; | |
42 | + public class Viewer : IDisposable | |
43 | + { | |
44 | + /// <summary> | |
45 | + /// control | |
46 | + /// </summary> | |
47 | + protected Control control; | |
48 | 48 | |
49 | - /// <summary> | |
50 | - /// device | |
51 | - /// </summary> | |
52 | - protected Device device; | |
49 | + /// <summary> | |
50 | + /// device | |
51 | + /// </summary> | |
52 | + protected Device device; | |
53 | 53 | |
54 | - /// <summary> | |
55 | - /// effect | |
56 | - /// </summary> | |
57 | - protected Effect effect; | |
54 | + /// <summary> | |
55 | + /// effect | |
56 | + /// </summary> | |
57 | + protected Effect effect; | |
58 | 58 | |
59 | - /// <summary> | |
60 | - /// toonshader.cgfx に渡す頂点宣言 | |
61 | - /// </summary> | |
62 | - protected VertexDeclaration vd; | |
59 | + /// <summary> | |
60 | + /// toonshader.cgfx に渡す頂点宣言 | |
61 | + /// </summary> | |
62 | + protected VertexDeclaration vd; | |
63 | 63 | |
64 | - /// <summary> | |
65 | - /// effect handle for LocalBoneMats | |
66 | - /// since v0.90 | |
67 | - /// </summary> | |
68 | - protected EffectHandle handle_LocalBoneMats; | |
64 | + /// <summary> | |
65 | + /// effect handle for LocalBoneMats | |
66 | + /// since v0.90 | |
67 | + /// </summary> | |
68 | + protected EffectHandle handle_LocalBoneMats; | |
69 | 69 | |
70 | - /// <summary> | |
71 | - /// effect handle for LightDirForced | |
72 | - /// since v0.90 | |
73 | - /// </summary> | |
74 | - protected EffectHandle handle_LightDirForced; | |
70 | + /// <summary> | |
71 | + /// effect handle for LightDirForced | |
72 | + /// since v0.90 | |
73 | + /// </summary> | |
74 | + protected EffectHandle handle_LightDirForced; | |
75 | 75 | |
76 | - /// <summary> | |
77 | - /// effect handle for HohoAlpha | |
78 | - /// since v0.90 | |
79 | - /// </summary> | |
80 | - protected EffectHandle handle_HohoAlpha; | |
76 | + /// <summary> | |
77 | + /// effect handle for HohoAlpha | |
78 | + /// since v0.90 | |
79 | + /// </summary> | |
80 | + protected EffectHandle handle_HohoAlpha; | |
81 | 81 | |
82 | - /// <summary> | |
83 | - /// effect handle for UVSCR | |
84 | - /// since v0.91 | |
85 | - /// </summary> | |
86 | - protected EffectHandle handle_UVSCR; | |
82 | + /// <summary> | |
83 | + /// effect handle for UVSCR | |
84 | + /// since v0.91 | |
85 | + /// </summary> | |
86 | + protected EffectHandle handle_UVSCR; | |
87 | 87 | |
88 | - /// <summary> | |
89 | - /// effect handle for ShadowMap | |
90 | - /// TSOView extension | |
91 | - /// </summary> | |
92 | - protected EffectHandle handle_ShadowMap; | |
88 | + /// <summary> | |
89 | + /// effect handle for ShadowMap | |
90 | + /// TSOView extension | |
91 | + /// </summary> | |
92 | + protected EffectHandle handle_ShadowMap; | |
93 | 93 | |
94 | - bool shadow_map_enabled; | |
95 | - /// <summary> | |
96 | - /// シャドウマップを作成するか | |
97 | - /// </summary> | |
98 | - public bool ShadowMapEnabled { get { return shadow_map_enabled; } } | |
94 | + bool shadow_map_enabled; | |
95 | + /// <summary> | |
96 | + /// シャドウマップを作成するか | |
97 | + /// </summary> | |
98 | + public bool ShadowMapEnabled { get { return shadow_map_enabled; } } | |
99 | 99 | |
100 | - /// <summary> | |
101 | - /// ztexture | |
102 | - /// </summary> | |
103 | - protected Texture ztex = null; | |
104 | - /// <summary> | |
105 | - /// surface of ztexture | |
106 | - /// </summary> | |
107 | - protected Surface ztex_surface = null; | |
108 | - /// <summary> | |
109 | - /// zbuffer of ztexture | |
110 | - /// </summary> | |
111 | - protected Surface ztex_zbuf = null; | |
100 | + /// <summary> | |
101 | + /// ztexture | |
102 | + /// </summary> | |
103 | + protected Texture ztex = null; | |
104 | + /// <summary> | |
105 | + /// surface of ztexture | |
106 | + /// </summary> | |
107 | + protected Surface ztex_surface = null; | |
108 | + /// <summary> | |
109 | + /// zbuffer of ztexture | |
110 | + /// </summary> | |
111 | + protected Surface ztex_zbuf = null; | |
112 | 112 | |
113 | - /// sprite | |
114 | - public Sprite sprite = null; | |
115 | - internal Line line = null; | |
116 | - float w_scale = 1.0f; | |
117 | - float h_scale = 1.0f; | |
118 | - Rectangle ztex_rect; | |
113 | + /// sprite | |
114 | + public Sprite sprite = null; | |
115 | + internal Line line = null; | |
116 | + float w_scale = 1.0f; | |
117 | + float h_scale = 1.0f; | |
118 | + Rectangle ztex_rect; | |
119 | 119 | |
120 | - /// <summary> | |
121 | - /// surface of device | |
122 | - /// </summary> | |
123 | - protected Surface dev_surface = null; | |
124 | - /// <summary> | |
125 | - /// zbuffer of device | |
126 | - /// </summary> | |
127 | - protected Surface dev_zbuf = null; | |
120 | + /// <summary> | |
121 | + /// surface of device | |
122 | + /// </summary> | |
123 | + protected Surface dev_surface = null; | |
124 | + /// <summary> | |
125 | + /// zbuffer of device | |
126 | + /// </summary> | |
127 | + protected Surface dev_zbuf = null; | |
128 | 128 | |
129 | - /// config: BackBufferWidth BackBufferHeight | |
130 | - public Size DeviceSize { get; set; } | |
129 | + /// config: BackBufferWidth BackBufferHeight | |
130 | + public Size DeviceSize { get; set; } | |
131 | 131 | |
132 | - /// <summary> | |
133 | - /// viewerが保持しているフィギュアリスト | |
134 | - /// </summary> | |
135 | - public List<Figure> FigureList = new List<Figure>(); | |
132 | + /// <summary> | |
133 | + /// viewerが保持しているフィギュアリスト | |
134 | + /// </summary> | |
135 | + public List<Figure> FigureList = new List<Figure>(); | |
136 | 136 | |
137 | - /// <summary> | |
138 | - /// マウスポイントしているスクリーン座標 | |
139 | - /// </summary> | |
140 | - protected Point lastScreenPoint = Point.Empty; | |
137 | + /// <summary> | |
138 | + /// マウスポイントしているスクリーン座標 | |
139 | + /// </summary> | |
140 | + protected Point lastScreenPoint = Point.Empty; | |
141 | 141 | |
142 | - /// <summary> | |
143 | - /// viewerを生成します。 | |
144 | - /// </summary> | |
145 | - public Viewer() | |
146 | - { | |
147 | - DeviceSize = new Size(0, 0); | |
148 | - ScreenColor = Color.LightGray; | |
149 | - HohoAlpha = 1.0f; | |
150 | - } | |
151 | - | |
152 | - /// <summary> | |
153 | - /// 選択フィギュアの光源方向を設定します。 | |
154 | - /// </summary> | |
155 | - /// <param name="dir">選択フィギュアの光源方向</param> | |
156 | - public void SetLightDirection(Vector3 dir) | |
157 | - { | |
158 | - foreach (Figure fig in FigureList) | |
159 | - fig.LightDirection = dir; | |
160 | - } | |
161 | - | |
162 | - /// マウスボタンを押したときに実行するハンドラ | |
163 | - protected virtual void form_OnMouseDown(object sender, MouseEventArgs e) | |
164 | - { | |
165 | - switch (e.Button) | |
142 | + /// <summary> | |
143 | + /// viewerを生成します。 | |
144 | + /// </summary> | |
145 | + public Viewer() | |
166 | 146 | { |
167 | - case MouseButtons.Left: | |
168 | - if (Control.ModifierKeys == Keys.Control) | |
169 | - SetLightDirection(ScreenToOrientation(e.X, e.Y)); | |
170 | - break; | |
147 | + DeviceSize = new Size(0, 0); | |
148 | + ScreenColor = Color.LightGray; | |
149 | + HohoAlpha = 1.0f; | |
171 | 150 | } |
172 | 151 | |
173 | - lastScreenPoint.X = e.X; | |
174 | - lastScreenPoint.Y = e.Y; | |
175 | - } | |
176 | - | |
177 | - /// マウスを移動したときに実行するハンドラ | |
178 | - protected virtual void form_OnMouseMove(object sender, MouseEventArgs e) | |
179 | - { | |
180 | - int dx = e.X - lastScreenPoint.X; | |
181 | - int dy = e.Y - lastScreenPoint.Y; | |
182 | - | |
183 | - switch (e.Button) | |
152 | + /// <summary> | |
153 | + /// 選択フィギュアの光源方向を設定します。 | |
154 | + /// </summary> | |
155 | + /// <param name="dir">選択フィギュアの光源方向</param> | |
156 | + public void SetLightDirection(Vector3 dir) | |
184 | 157 | { |
185 | - case MouseButtons.Left: | |
186 | - if (Control.ModifierKeys == Keys.Control) | |
187 | - SetLightDirection(ScreenToOrientation(e.X, e.Y)); | |
188 | - else | |
189 | - Camera.Move(dx, -dy, 0.0f); | |
190 | - break; | |
191 | - case MouseButtons.Middle: | |
192 | - Camera.MoveView(-dx*0.125f, dy*0.125f); | |
193 | - break; | |
194 | - case MouseButtons.Right: | |
195 | - Camera.Move(0.0f, 0.0f, -dy*0.125f); | |
196 | - break; | |
158 | + foreach (Figure fig in FigureList) | |
159 | + fig.LightDirection = dir; | |
197 | 160 | } |
198 | 161 | |
199 | - lastScreenPoint.X = e.X; | |
200 | - lastScreenPoint.Y = e.Y; | |
201 | - } | |
162 | + /// マウスボタンを押したときに実行するハンドラ | |
163 | + protected virtual void form_OnMouseDown(object sender, MouseEventArgs e) | |
164 | + { | |
165 | + switch (e.Button) | |
166 | + { | |
167 | + case MouseButtons.Left: | |
168 | + if (Control.ModifierKeys == Keys.Control) | |
169 | + SetLightDirection(ScreenToOrientation(e.X, e.Y)); | |
170 | + break; | |
171 | + } | |
202 | 172 | |
203 | - // 選択フィギュアindex | |
204 | - int fig_index = 0; | |
173 | + lastScreenPoint.X = e.X; | |
174 | + lastScreenPoint.Y = e.Y; | |
175 | + } | |
205 | 176 | |
206 | - // スクリーンの中心座標 | |
207 | - private float screenCenterX = 800 / 2.0f; | |
208 | - private float screenCenterY = 600 / 2.0f; | |
177 | + /// マウスを移動したときに実行するハンドラ | |
178 | + protected virtual void form_OnMouseMove(object sender, MouseEventArgs e) | |
179 | + { | |
180 | + int dx = e.X - lastScreenPoint.X; | |
181 | + int dy = e.Y - lastScreenPoint.Y; | |
209 | 182 | |
210 | - /// <summary> | |
211 | - /// controlを保持します。スクリーンの中心座標を更新します。 | |
212 | - /// </summary> | |
213 | - /// <param name="control">control</param> | |
214 | - protected void SetControl(Control control) | |
215 | - { | |
216 | - this.control = control; | |
217 | - screenCenterX = control.ClientSize.Width / 2.0f; | |
218 | - screenCenterY = control.ClientSize.Height / 2.0f; | |
219 | - } | |
183 | + switch (e.Button) | |
184 | + { | |
185 | + case MouseButtons.Left: | |
186 | + if (Control.ModifierKeys == Keys.Control) | |
187 | + SetLightDirection(ScreenToOrientation(e.X, e.Y)); | |
188 | + else | |
189 | + Camera.Move(dx, -dy, 0.0f); | |
190 | + break; | |
191 | + case MouseButtons.Middle: | |
192 | + Camera.MoveView(-dx * 0.125f, dy * 0.125f); | |
193 | + break; | |
194 | + case MouseButtons.Right: | |
195 | + Camera.Move(0.0f, 0.0f, -dy * 0.125f); | |
196 | + break; | |
197 | + } | |
220 | 198 | |
221 | - /// <summary> | |
222 | - /// 指定スクリーン座標からスクリーン中心へ向かうベクトルを得ます。 | |
223 | - /// </summary> | |
224 | - /// <param name="screenPointX">スクリーンX座標</param> | |
225 | - /// <param name="screenPointY">スクリーンY座標</param> | |
226 | - /// <returns>方向ベクトル</returns> | |
227 | - public Vector3 ScreenToOrientation(float screenPointX, float screenPointY) | |
228 | - { | |
229 | - float radius = 1.0f; | |
230 | - float x = -(screenPointX - screenCenterX) / (radius * screenCenterX); | |
231 | - float y = +(screenPointY - screenCenterY) / (radius * screenCenterY); | |
232 | - float z = 0.0f; | |
233 | - float mag = (x*x) + (y*y); | |
234 | - | |
235 | - if (mag > 1.0f) | |
236 | - { | |
237 | - float scale = 1.0f / (float)Math.Sqrt(mag); | |
238 | - x *= scale; | |
239 | - y *= scale; | |
199 | + lastScreenPoint.X = e.X; | |
200 | + lastScreenPoint.Y = e.Y; | |
240 | 201 | } |
241 | - else | |
242 | - z = (float)-Math.Sqrt(1.0f - mag); | |
243 | 202 | |
244 | - return new Vector3(x, y, z); | |
245 | - } | |
203 | + // 選択フィギュアindex | |
204 | + int fig_index = 0; | |
246 | 205 | |
247 | - /// <summary> | |
248 | - /// 任意のファイルを読み込みます。 | |
249 | - /// </summary> | |
250 | - /// <param name="source_file">任意のパス</param> | |
251 | - public void LoadAnyFile(string source_file) | |
252 | - { | |
253 | - LoadAnyFile(source_file, false); | |
254 | - } | |
206 | + // スクリーンの中心座標 | |
207 | + private float screenCenterX = 800 / 2.0f; | |
208 | + private float screenCenterY = 600 / 2.0f; | |
255 | 209 | |
256 | - /// <summary> | |
257 | - /// 任意のファイルを読み込みます。 | |
258 | - /// </summary> | |
259 | - /// <param name="source_file">任意のパス</param> | |
260 | - /// <param name="append">FigureListを消去せずに追加するか</param> | |
261 | - public void LoadAnyFile(string source_file, bool append) | |
262 | - { | |
263 | - switch (Path.GetExtension(source_file).ToLower()) | |
210 | + /// <summary> | |
211 | + /// controlを保持します。スクリーンの中心座標を更新します。 | |
212 | + /// </summary> | |
213 | + /// <param name="control">control</param> | |
214 | + protected void SetControl(Control control) | |
264 | 215 | { |
265 | - case ".tso": | |
266 | - if (! append) | |
267 | - ClearFigureList(); | |
268 | - LoadTSOFile(source_file); | |
269 | - break; | |
270 | - case ".tmo": | |
271 | - LoadTMOFile(source_file); | |
272 | - break; | |
273 | - case ".png": | |
274 | - AddFigureFromPNGFile(source_file, append); | |
275 | - break; | |
276 | - default: | |
277 | - if (! append) | |
278 | - ClearFigureList(); | |
279 | - if (Directory.Exists(source_file)) | |
280 | - AddFigureFromTSODirectory(source_file); | |
281 | - break; | |
216 | + this.control = control; | |
217 | + screenCenterX = control.ClientSize.Width / 2.0f; | |
218 | + screenCenterY = control.ClientSize.Height / 2.0f; | |
282 | 219 | } |
283 | - } | |
284 | 220 | |
285 | - /// <summary> | |
286 | - /// フィギュア選択時に呼び出されるハンドラ | |
287 | - /// </summary> | |
288 | - public event EventHandler FigureEvent; | |
221 | + /// <summary> | |
222 | + /// 指定スクリーン座標からスクリーン中心へ向かうベクトルを得ます。 | |
223 | + /// </summary> | |
224 | + /// <param name="screenPointX">スクリーンX座標</param> | |
225 | + /// <param name="screenPointY">スクリーンY座標</param> | |
226 | + /// <returns>方向ベクトル</returns> | |
227 | + public Vector3 ScreenToOrientation(float screenPointX, float screenPointY) | |
228 | + { | |
229 | + float radius = 1.0f; | |
230 | + float x = -(screenPointX - screenCenterX) / (radius * screenCenterX); | |
231 | + float y = +(screenPointY - screenCenterY) / (radius * screenCenterY); | |
232 | + float z = 0.0f; | |
233 | + float mag = (x * x) + (y * y); | |
289 | 234 | |
290 | - /// <summary> | |
291 | - /// フィギュアを選択します。 | |
292 | - /// </summary> | |
293 | - /// <param name="fig_index">フィギュア番号</param> | |
294 | - public void SetFigureIndex(int fig_index) | |
295 | - { | |
296 | - if (fig_index < 0) | |
297 | - fig_index = 0; | |
298 | - if (fig_index > FigureList.Count - 1) | |
299 | - fig_index = 0; | |
300 | - this.fig_index = fig_index; | |
301 | - if (FigureEvent != null) | |
302 | - FigureEvent(this, EventArgs.Empty); | |
303 | - } | |
304 | - | |
305 | - /// <summary> | |
306 | - /// 指定ディレクトリからフィギュアを作成して追加します。 | |
307 | - /// </summary> | |
308 | - /// <param name="source_file">TSOFileを含むディレクトリ</param> | |
309 | - public void AddFigureFromTSODirectory(string source_file) | |
310 | - { | |
311 | - List<TSOFile> tso_list = new List<TSOFile>(); | |
312 | - try | |
313 | - { | |
314 | - string[] files = Directory.GetFiles(source_file, "*.TSO"); | |
315 | - foreach (string file in files) | |
235 | + if (mag > 1.0f) | |
316 | 236 | { |
317 | - TSOFile tso = new TSOFile(); | |
318 | - Debug.WriteLine("loading " + file); | |
319 | - tso.Load(file); | |
320 | - tso_list.Add(tso); | |
237 | + float scale = 1.0f / (float)Math.Sqrt(mag); | |
238 | + x *= scale; | |
239 | + y *= scale; | |
321 | 240 | } |
241 | + else | |
242 | + z = (float)-Math.Sqrt(1.0f - mag); | |
243 | + | |
244 | + return new Vector3(x, y, z); | |
322 | 245 | } |
323 | - catch (Exception ex) | |
246 | + | |
247 | + /// <summary> | |
248 | + /// 任意のファイルを読み込みます。 | |
249 | + /// </summary> | |
250 | + /// <param name="source_file">任意のパス</param> | |
251 | + public void LoadAnyFile(string source_file) | |
324 | 252 | { |
325 | - Console.WriteLine("Error: " + ex); | |
253 | + LoadAnyFile(source_file, false); | |
326 | 254 | } |
327 | - Figure fig = new Figure(); | |
328 | - foreach (TSOFile tso in tso_list) | |
255 | + | |
256 | + /// <summary> | |
257 | + /// 任意のファイルを読み込みます。 | |
258 | + /// </summary> | |
259 | + /// <param name="source_file">任意のパス</param> | |
260 | + /// <param name="append">FigureListを消去せずに追加するか</param> | |
261 | + public void LoadAnyFile(string source_file, bool append) | |
329 | 262 | { |
330 | - tso.Open(device, effect); | |
331 | - fig.TSOList.Add(tso); | |
263 | + switch (Path.GetExtension(source_file).ToLower()) | |
264 | + { | |
265 | + case ".tso": | |
266 | + if (!append) | |
267 | + ClearFigureList(); | |
268 | + LoadTSOFile(source_file); | |
269 | + break; | |
270 | + case ".tmo": | |
271 | + LoadTMOFile(source_file); | |
272 | + break; | |
273 | + case ".png": | |
274 | + AddFigureFromPNGFile(source_file, append); | |
275 | + break; | |
276 | + default: | |
277 | + if (!append) | |
278 | + ClearFigureList(); | |
279 | + if (Directory.Exists(source_file)) | |
280 | + AddFigureFromTSODirectory(source_file); | |
281 | + break; | |
282 | + } | |
332 | 283 | } |
333 | - fig.UpdateNodeMapAndBoneMatrices(); | |
334 | - int idx = FigureList.Count; | |
335 | - FigureList.Add(fig); | |
336 | - SetFigureIndex(idx); | |
337 | - if (FigureEvent != null) | |
338 | - FigureEvent(this, EventArgs.Empty); | |
339 | - } | |
340 | 284 | |
341 | - /// <summary> | |
342 | - /// 選択フィギュアを得ます。 | |
343 | - /// </summary> | |
344 | - public Figure GetSelectedFigure() | |
345 | - { | |
346 | - Figure fig; | |
347 | - if (FigureList.Count == 0) | |
348 | - fig = null; | |
349 | - else | |
350 | - fig = FigureList[fig_index]; | |
351 | - return fig; | |
352 | - } | |
285 | + /// <summary> | |
286 | + /// フィギュア選択時に呼び出されるハンドラ | |
287 | + /// </summary> | |
288 | + public event EventHandler FigureEvent; | |
353 | 289 | |
354 | - /// <summary> | |
355 | - /// 選択フィギュアを得ます。なければ作成します。 | |
356 | - /// </summary> | |
357 | - public Figure GetSelectedOrCreateFigure() | |
358 | - { | |
359 | - Figure fig; | |
360 | - if (FigureList.Count == 0) | |
361 | - fig = new Figure(); | |
362 | - else | |
363 | - fig = FigureList[fig_index]; | |
364 | - if (FigureList.Count == 0) | |
290 | + /// <summary> | |
291 | + /// フィギュアを選択します。 | |
292 | + /// </summary> | |
293 | + /// <param name="fig_index">フィギュア番号</param> | |
294 | + public void SetFigureIndex(int fig_index) | |
365 | 295 | { |
296 | + if (fig_index < 0) | |
297 | + fig_index = 0; | |
298 | + if (fig_index > FigureList.Count - 1) | |
299 | + fig_index = 0; | |
300 | + this.fig_index = fig_index; | |
301 | + if (FigureEvent != null) | |
302 | + FigureEvent(this, EventArgs.Empty); | |
303 | + } | |
304 | + | |
305 | + /// <summary> | |
306 | + /// 指定ディレクトリからフィギュアを作成して追加します。 | |
307 | + /// </summary> | |
308 | + /// <param name="source_file">TSOFileを含むディレクトリ</param> | |
309 | + public void AddFigureFromTSODirectory(string source_file) | |
310 | + { | |
311 | + List<TSOFile> tso_list = new List<TSOFile>(); | |
312 | + try | |
313 | + { | |
314 | + string[] files = Directory.GetFiles(source_file, "*.TSO"); | |
315 | + foreach (string file in files) | |
316 | + { | |
317 | + TSOFile tso = new TSOFile(); | |
318 | + Debug.WriteLine("loading " + file); | |
319 | + tso.Load(file); | |
320 | + tso_list.Add(tso); | |
321 | + } | |
322 | + } | |
323 | + catch (Exception ex) | |
324 | + { | |
325 | + Console.WriteLine("Error: " + ex); | |
326 | + } | |
327 | + Figure fig = new Figure(); | |
328 | + foreach (TSOFile tso in tso_list) | |
329 | + { | |
330 | + tso.Open(device, effect); | |
331 | + fig.TSOList.Add(tso); | |
332 | + } | |
333 | + fig.UpdateNodeMapAndBoneMatrices(); | |
366 | 334 | int idx = FigureList.Count; |
367 | 335 | FigureList.Add(fig); |
368 | 336 | SetFigureIndex(idx); |
337 | + if (FigureEvent != null) | |
338 | + FigureEvent(this, EventArgs.Empty); | |
369 | 339 | } |
370 | - return fig; | |
371 | - } | |
372 | 340 | |
373 | - /// <summary> | |
374 | - /// 指定パスからTSOFileを読み込みます。 | |
375 | - /// </summary> | |
376 | - /// <param name="source_file">パス</param> | |
377 | - public void LoadTSOFile(string source_file) | |
378 | - { | |
379 | - Debug.WriteLine("loading " + source_file); | |
380 | - using (Stream source_stream = File.OpenRead(source_file)) | |
381 | - LoadTSOFile(source_stream, source_file); | |
382 | - } | |
341 | + /// <summary> | |
342 | + /// 選択フィギュアを得ます。 | |
343 | + /// </summary> | |
344 | + public Figure GetSelectedFigure() | |
345 | + { | |
346 | + Figure fig; | |
347 | + if (FigureList.Count == 0) | |
348 | + fig = null; | |
349 | + else | |
350 | + fig = FigureList[fig_index]; | |
351 | + return fig; | |
352 | + } | |
383 | 353 | |
384 | - /// <summary> | |
385 | - /// 指定ストリームからTSOFileを読み込みます。 | |
386 | - /// </summary> | |
387 | - /// <param name="source_stream">ストリーム</param> | |
388 | - public void LoadTSOFile(Stream source_stream) | |
389 | - { | |
390 | - LoadTSOFile(source_stream, null); | |
391 | - } | |
392 | - | |
393 | - /// <summary> | |
394 | - /// 指定ストリームからTSOFileを読み込みます。 | |
395 | - /// </summary> | |
396 | - /// <param name="source_stream">ストリーム</param> | |
397 | - /// <param name="file">ファイル名</param> | |
398 | - public void LoadTSOFile(Stream source_stream, string file) | |
399 | - { | |
400 | - List<TSOFile> tso_list = new List<TSOFile>(); | |
401 | - try | |
354 | + /// <summary> | |
355 | + /// 選択フィギュアを得ます。なければ作成します。 | |
356 | + /// </summary> | |
357 | + public Figure GetSelectedOrCreateFigure() | |
402 | 358 | { |
403 | - TSOFile tso = new TSOFile(); | |
404 | - tso.Load(source_stream); | |
405 | - tso.FileName = file != null ? Path.GetFileNameWithoutExtension(file) : null; | |
406 | - tso_list.Add(tso); | |
359 | + Figure fig; | |
360 | + if (FigureList.Count == 0) | |
361 | + fig = new Figure(); | |
362 | + else | |
363 | + fig = FigureList[fig_index]; | |
364 | + if (FigureList.Count == 0) | |
365 | + { | |
366 | + int idx = FigureList.Count; | |
367 | + FigureList.Add(fig); | |
368 | + SetFigureIndex(idx); | |
369 | + } | |
370 | + return fig; | |
407 | 371 | } |
408 | - catch (Exception ex) | |
372 | + | |
373 | + /// <summary> | |
374 | + /// 指定パスからTSOFileを読み込みます。 | |
375 | + /// </summary> | |
376 | + /// <param name="source_file">パス</param> | |
377 | + public void LoadTSOFile(string source_file) | |
409 | 378 | { |
410 | - Console.WriteLine("Error: " + ex); | |
379 | + Debug.WriteLine("loading " + source_file); | |
380 | + using (Stream source_stream = File.OpenRead(source_file)) | |
381 | + LoadTSOFile(source_stream, source_file); | |
411 | 382 | } |
412 | - Figure fig = GetSelectedOrCreateFigure(); | |
413 | - foreach (TSOFile tso in tso_list) | |
383 | + | |
384 | + /// <summary> | |
385 | + /// 指定ストリームからTSOFileを読み込みます。 | |
386 | + /// </summary> | |
387 | + /// <param name="source_stream">ストリーム</param> | |
388 | + public void LoadTSOFile(Stream source_stream) | |
414 | 389 | { |
415 | - tso.Open(device, effect); | |
416 | - fig.TSOList.Add(tso); | |
390 | + LoadTSOFile(source_stream, null); | |
417 | 391 | } |
418 | - fig.UpdateNodeMapAndBoneMatrices(); | |
419 | - if (FigureEvent != null) | |
420 | - FigureEvent(this, EventArgs.Empty); | |
421 | - } | |
422 | 392 | |
423 | - /// <summary> | |
424 | - /// 選択フィギュアを得ます。 | |
425 | - /// </summary> | |
426 | - public bool TryGetFigure(out Figure fig) | |
427 | - { | |
428 | - fig = null; | |
429 | - if (fig_index < FigureList.Count) | |
430 | - fig = FigureList[fig_index]; | |
431 | - return fig != null; | |
432 | - } | |
433 | - | |
434 | - /// 次のフィギュアを選択します。 | |
435 | - public void NextFigure() | |
436 | - { | |
437 | - SetFigureIndex(fig_index+1); | |
438 | - } | |
439 | - | |
440 | - /// <summary> | |
441 | - /// 指定パスからTMOFileを読み込みます。 | |
442 | - /// </summary> | |
443 | - /// <param name="source_file">パス</param> | |
444 | - public void LoadTMOFile(string source_file) | |
445 | - { | |
446 | - using (Stream source_stream = File.OpenRead(source_file)) | |
447 | - LoadTMOFile(source_stream); | |
448 | - } | |
449 | - | |
450 | - /// <summary> | |
451 | - /// 指定ストリームからTMOFileを読み込みます。 | |
452 | - /// </summary> | |
453 | - /// <param name="source_stream">ストリーム</param> | |
454 | - public void LoadTMOFile(Stream source_stream) | |
455 | - { | |
456 | - Figure fig; | |
457 | - if (TryGetFigure(out fig)) | |
393 | + /// <summary> | |
394 | + /// 指定ストリームからTSOFileを読み込みます。 | |
395 | + /// </summary> | |
396 | + /// <param name="source_stream">ストリーム</param> | |
397 | + /// <param name="file">ファイル名</param> | |
398 | + public void LoadTSOFile(Stream source_stream, string file) | |
458 | 399 | { |
400 | + List<TSOFile> tso_list = new List<TSOFile>(); | |
459 | 401 | try |
460 | 402 | { |
461 | - TMOFile tmo = new TMOFile(); | |
462 | - tmo.Load(source_stream); | |
463 | - fig.Tmo = tmo; | |
403 | + TSOFile tso = new TSOFile(); | |
404 | + tso.Load(source_stream); | |
405 | + tso.FileName = file != null ? Path.GetFileNameWithoutExtension(file) : null; | |
406 | + tso_list.Add(tso); | |
464 | 407 | } |
465 | 408 | catch (Exception ex) |
466 | 409 | { |
467 | 410 | Console.WriteLine("Error: " + ex); |
468 | 411 | } |
412 | + Figure fig = GetSelectedOrCreateFigure(); | |
413 | + foreach (TSOFile tso in tso_list) | |
414 | + { | |
415 | + tso.Open(device, effect); | |
416 | + fig.TSOList.Add(tso); | |
417 | + } | |
469 | 418 | fig.UpdateNodeMapAndBoneMatrices(); |
470 | 419 | if (FigureEvent != null) |
471 | 420 | FigureEvent(this, EventArgs.Empty); |
472 | 421 | } |
473 | - } | |
474 | 422 | |
475 | - /// <summary> | |
476 | - /// 指定パスからPNGFileを読み込みフィギュアを作成して追加します。 | |
477 | - /// </summary> | |
478 | - /// <param name="source_file">PNGFile のパス</param> | |
479 | - /// <param name="append">FigureListを消去せずに追加するか</param> | |
480 | - public void AddFigureFromPNGFile(string source_file, bool append) | |
481 | - { | |
482 | - PNGSaveFile sav = LoadPNGFile(source_file); | |
483 | - if (sav.FigureList.Count == 0) //POSE png | |
423 | + /// <summary> | |
424 | + /// 選択フィギュアを得ます。 | |
425 | + /// </summary> | |
426 | + public bool TryGetFigure(out Figure fig) | |
484 | 427 | { |
485 | - Debug.Assert(sav.Tmo != null, "save.Tmo should not be null"); | |
428 | + fig = null; | |
429 | + if (fig_index < FigureList.Count) | |
430 | + fig = FigureList[fig_index]; | |
431 | + return fig != null; | |
432 | + } | |
433 | + | |
434 | + /// 次のフィギュアを選択します。 | |
435 | + public void NextFigure() | |
436 | + { | |
437 | + SetFigureIndex(fig_index + 1); | |
438 | + } | |
439 | + | |
440 | + /// <summary> | |
441 | + /// 指定パスからTMOFileを読み込みます。 | |
442 | + /// </summary> | |
443 | + /// <param name="source_file">パス</param> | |
444 | + public void LoadTMOFile(string source_file) | |
445 | + { | |
446 | + using (Stream source_stream = File.OpenRead(source_file)) | |
447 | + LoadTMOFile(source_stream); | |
448 | + } | |
449 | + | |
450 | + /// <summary> | |
451 | + /// 指定ストリームからTMOFileを読み込みます。 | |
452 | + /// </summary> | |
453 | + /// <param name="source_stream">ストリーム</param> | |
454 | + public void LoadTMOFile(Stream source_stream) | |
455 | + { | |
486 | 456 | Figure fig; |
487 | 457 | if (TryGetFigure(out fig)) |
488 | 458 | { |
489 | - if (sav.LightDirection != Vector3.Empty) | |
490 | - fig.LightDirection = sav.LightDirection; | |
491 | - fig.Tmo = sav.Tmo; | |
492 | - //fig.TransformTpo(); | |
459 | + try | |
460 | + { | |
461 | + TMOFile tmo = new TMOFile(); | |
462 | + tmo.Load(source_stream); | |
463 | + fig.Tmo = tmo; | |
464 | + } | |
465 | + catch (Exception ex) | |
466 | + { | |
467 | + Console.WriteLine("Error: " + ex); | |
468 | + } | |
493 | 469 | fig.UpdateNodeMapAndBoneMatrices(); |
494 | 470 | if (FigureEvent != null) |
495 | 471 | FigureEvent(this, EventArgs.Empty); |
496 | 472 | } |
497 | 473 | } |
498 | - else | |
474 | + | |
475 | + /// <summary> | |
476 | + /// 指定パスからPNGFileを読み込みフィギュアを作成して追加します。 | |
477 | + /// </summary> | |
478 | + /// <param name="source_file">PNGFile のパス</param> | |
479 | + /// <param name="append">FigureListを消去せずに追加するか</param> | |
480 | + public void AddFigureFromPNGFile(string source_file, bool append) | |
499 | 481 | { |
500 | - if (! append) | |
501 | - ClearFigureList(); | |
502 | - | |
503 | - int idx = FigureList.Count; | |
504 | - foreach (Figure fig in sav.FigureList) | |
482 | + PNGSaveFile sav = LoadPNGFile(source_file); | |
483 | + if (sav.FigureList.Count == 0) //POSE png | |
505 | 484 | { |
506 | - fig.OpenTSOFile(device, effect); | |
507 | - fig.UpdateNodeMapAndBoneMatrices(); | |
508 | - FigureList.Add(fig); | |
485 | + Debug.Assert(sav.Tmo != null, "save.Tmo should not be null"); | |
486 | + Figure fig; | |
487 | + if (TryGetFigure(out fig)) | |
488 | + { | |
489 | + if (sav.LightDirection != Vector3.Empty) | |
490 | + fig.LightDirection = sav.LightDirection; | |
491 | + fig.Tmo = sav.Tmo; | |
492 | + //fig.TransformTpo(); | |
493 | + fig.UpdateNodeMapAndBoneMatrices(); | |
494 | + if (FigureEvent != null) | |
495 | + FigureEvent(this, EventArgs.Empty); | |
496 | + } | |
509 | 497 | } |
510 | - SetFigureIndex(idx); | |
498 | + else | |
499 | + { | |
500 | + if (!append) | |
501 | + ClearFigureList(); | |
502 | + | |
503 | + int idx = FigureList.Count; | |
504 | + foreach (Figure fig in sav.FigureList) | |
505 | + { | |
506 | + fig.OpenTSOFile(device, effect); | |
507 | + fig.UpdateNodeMapAndBoneMatrices(); | |
508 | + FigureList.Add(fig); | |
509 | + } | |
510 | + SetFigureIndex(idx); | |
511 | + } | |
511 | 512 | } |
512 | - } | |
513 | 513 | |
514 | - /// <summary> | |
515 | - /// 指定テクスチャを開き直します。 | |
516 | - /// </summary> | |
517 | - /// <param name="tex">テクスチャ</param> | |
518 | - public void OpenTexture(TSOTex tex) | |
519 | - { | |
520 | - tex.Open(device); | |
521 | - } | |
514 | + /// <summary> | |
515 | + /// 指定テクスチャを開き直します。 | |
516 | + /// </summary> | |
517 | + /// <param name="tex">テクスチャ</param> | |
518 | + public void OpenTexture(TSOTex tex) | |
519 | + { | |
520 | + tex.Open(device); | |
521 | + } | |
522 | 522 | |
523 | - private SimpleCamera camera = new SimpleCamera(); | |
523 | + private SimpleCamera camera = new SimpleCamera(); | |
524 | 524 | |
525 | - /// <summary> | |
526 | - /// カメラ | |
527 | - /// </summary> | |
528 | - public SimpleCamera Camera | |
529 | - { | |
530 | - get { | |
531 | - return camera; | |
525 | + /// <summary> | |
526 | + /// カメラ | |
527 | + /// </summary> | |
528 | + public SimpleCamera Camera | |
529 | + { | |
530 | + get | |
531 | + { | |
532 | + return camera; | |
533 | + } | |
534 | + set | |
535 | + { | |
536 | + camera = value; | |
537 | + } | |
532 | 538 | } |
533 | - set { | |
534 | - camera = value; | |
539 | + | |
540 | + /// <summary> | |
541 | + /// world行列 | |
542 | + /// </summary> | |
543 | + protected Matrix world_matrix = Matrix.Identity; | |
544 | + /// <summary> | |
545 | + /// view変換行列 | |
546 | + /// </summary> | |
547 | + protected Matrix Transform_View = Matrix.Identity; | |
548 | + /// <summary> | |
549 | + /// projection変換行列 | |
550 | + /// </summary> | |
551 | + protected Matrix Transform_Projection = Matrix.Identity; | |
552 | + /// <summary> | |
553 | + /// 光源view変換行列 | |
554 | + /// </summary> | |
555 | + protected Matrix Light_View = Matrix.Identity; | |
556 | + /// <summary> | |
557 | + /// 光源projection変換行列 | |
558 | + /// </summary> | |
559 | + protected Matrix Light_Projection = Matrix.Identity; | |
560 | + | |
561 | + /// <summary> | |
562 | + /// deviceを作成します。 | |
563 | + /// </summary> | |
564 | + /// <param name="control">レンダリング先となるcontrol</param> | |
565 | + /// <returns>deviceの作成に成功したか</returns> | |
566 | + public bool InitializeApplication(Control control) | |
567 | + { | |
568 | + return InitializeApplication(control, false); | |
535 | 569 | } |
536 | - } | |
537 | 570 | |
538 | - /// <summary> | |
539 | - /// world行列 | |
540 | - /// </summary> | |
541 | - protected Matrix world_matrix = Matrix.Identity; | |
542 | - /// <summary> | |
543 | - /// view変換行列 | |
544 | - /// </summary> | |
545 | - protected Matrix Transform_View = Matrix.Identity; | |
546 | - /// <summary> | |
547 | - /// projection変換行列 | |
548 | - /// </summary> | |
549 | - protected Matrix Transform_Projection = Matrix.Identity; | |
550 | - /// <summary> | |
551 | - /// 光源view変換行列 | |
552 | - /// </summary> | |
553 | - protected Matrix Light_View = Matrix.Identity; | |
554 | - /// <summary> | |
555 | - /// 光源projection変換行列 | |
556 | - /// </summary> | |
557 | - protected Matrix Light_Projection = Matrix.Identity; | |
571 | + /// <summary> | |
572 | + /// deviceを作成します。 | |
573 | + /// </summary> | |
574 | + /// <param name="control">レンダリング先となるcontrol</param> | |
575 | + /// <param name="shadow_map_enabled">シャドウマップを作成するか</param> | |
576 | + /// <returns>deviceの作成に成功したか</returns> | |
577 | + public bool InitializeApplication(Control control, bool shadow_map_enabled) | |
578 | + { | |
579 | + this.shadow_map_enabled = shadow_map_enabled; | |
580 | + SetControl(control); | |
558 | 581 | |
559 | - /// <summary> | |
560 | - /// deviceを作成します。 | |
561 | - /// </summary> | |
562 | - /// <param name="control">レンダリング先となるcontrol</param> | |
563 | - /// <returns>deviceの作成に成功したか</returns> | |
564 | - public bool InitializeApplication(Control control) | |
565 | - { | |
566 | - return InitializeApplication(control, false); | |
567 | - } | |
582 | + control.MouseDown += new MouseEventHandler(form_OnMouseDown); | |
583 | + control.MouseMove += new MouseEventHandler(form_OnMouseMove); | |
568 | 584 | |
569 | - /// <summary> | |
570 | - /// deviceを作成します。 | |
571 | - /// </summary> | |
572 | - /// <param name="control">レンダリング先となるcontrol</param> | |
573 | - /// <param name="shadow_map_enabled">シャドウマップを作成するか</param> | |
574 | - /// <returns>deviceの作成に成功したか</returns> | |
575 | - public bool InitializeApplication(Control control, bool shadow_map_enabled) | |
576 | - { | |
577 | - this.shadow_map_enabled = shadow_map_enabled; | |
578 | - SetControl(control); | |
585 | + PresentParameters pp = new PresentParameters(); | |
586 | + try | |
587 | + { | |
588 | + pp.Windowed = true; | |
589 | + pp.SwapEffect = SwapEffect.Discard; | |
590 | + pp.BackBufferFormat = Format.X8R8G8B8; | |
591 | + pp.BackBufferWidth = DeviceSize.Width; | |
592 | + pp.BackBufferHeight = DeviceSize.Height; | |
593 | + pp.BackBufferCount = 1; | |
594 | + pp.EnableAutoDepthStencil = true; | |
579 | 595 | |
580 | - control.MouseDown += new MouseEventHandler(form_OnMouseDown); | |
581 | - control.MouseMove += new MouseEventHandler(form_OnMouseMove); | |
596 | + int adapter_ordinal = Manager.Adapters.Default.Adapter; | |
597 | + DisplayMode display_mode = Manager.Adapters.Default.CurrentDisplayMode; | |
582 | 598 | |
583 | - PresentParameters pp = new PresentParameters(); | |
584 | - try | |
585 | - { | |
586 | - pp.Windowed = true; | |
587 | - pp.SwapEffect = SwapEffect.Discard; | |
588 | - pp.BackBufferFormat = Format.X8R8G8B8; | |
589 | - pp.BackBufferWidth = DeviceSize.Width; | |
590 | - pp.BackBufferHeight = DeviceSize.Height; | |
591 | - pp.BackBufferCount = 1; | |
592 | - pp.EnableAutoDepthStencil = true; | |
599 | + int ret; | |
600 | + if (Manager.CheckDepthStencilMatch(adapter_ordinal, DeviceType.Hardware, display_mode.Format, pp.BackBufferFormat, DepthFormat.D24S8, out ret)) | |
601 | + pp.AutoDepthStencilFormat = DepthFormat.D24S8; | |
602 | + else | |
603 | + if (Manager.CheckDepthStencilMatch(adapter_ordinal, DeviceType.Hardware, display_mode.Format, pp.BackBufferFormat, DepthFormat.D24X8, out ret)) | |
604 | + pp.AutoDepthStencilFormat = DepthFormat.D24X8; | |
605 | + else | |
606 | + pp.AutoDepthStencilFormat = DepthFormat.D16; | |
593 | 607 | |
594 | - int adapter_ordinal = Manager.Adapters.Default.Adapter; | |
595 | - DisplayMode display_mode = Manager.Adapters.Default.CurrentDisplayMode; | |
608 | + int quality; | |
609 | + if (Manager.CheckDeviceMultiSampleType(adapter_ordinal, DeviceType.Hardware, pp.BackBufferFormat, pp.Windowed, MultiSampleType.FourSamples, out ret, out quality)) | |
610 | + { | |
611 | + pp.MultiSample = MultiSampleType.FourSamples; | |
612 | + pp.MultiSampleQuality = quality - 1; | |
613 | + } | |
596 | 614 | |
597 | - int ret; | |
598 | - if (Manager.CheckDepthStencilMatch(adapter_ordinal, DeviceType.Hardware, display_mode.Format, pp.BackBufferFormat, DepthFormat.D24S8, out ret)) | |
599 | - pp.AutoDepthStencilFormat = DepthFormat.D24S8; | |
600 | - else | |
601 | - if (Manager.CheckDepthStencilMatch(adapter_ordinal, DeviceType.Hardware, display_mode.Format, pp.BackBufferFormat, DepthFormat.D24X8, out ret)) | |
602 | - pp.AutoDepthStencilFormat = DepthFormat.D24X8; | |
603 | - else | |
604 | - pp.AutoDepthStencilFormat = DepthFormat.D16; | |
615 | + CreateFlags flags = CreateFlags.SoftwareVertexProcessing; | |
616 | + Caps caps = Manager.GetDeviceCaps(adapter_ordinal, DeviceType.Hardware); | |
617 | + if (caps.DeviceCaps.SupportsHardwareTransformAndLight) | |
618 | + flags = CreateFlags.HardwareVertexProcessing; | |
619 | + if (caps.DeviceCaps.SupportsPureDevice) | |
620 | + flags |= CreateFlags.PureDevice; | |
621 | + device = new Device(adapter_ordinal, DeviceType.Hardware, control, flags, pp); | |
605 | 622 | |
606 | - int quality; | |
607 | - if (Manager.CheckDeviceMultiSampleType(adapter_ordinal, DeviceType.Hardware, pp.BackBufferFormat, pp.Windowed, MultiSampleType.FourSamples, out ret, out quality)) | |
623 | + device.DeviceLost += new EventHandler(OnDeviceLost); | |
624 | + device.DeviceReset += new EventHandler(OnDeviceReset); | |
625 | + } | |
626 | + catch (DirectXException ex) | |
608 | 627 | { |
609 | - pp.MultiSample = MultiSampleType.FourSamples; | |
610 | - pp.MultiSampleQuality = quality - 1; | |
628 | + Console.WriteLine("Error: " + ex); | |
629 | + return false; | |
611 | 630 | } |
612 | 631 | |
613 | - CreateFlags flags = CreateFlags.SoftwareVertexProcessing; | |
614 | - Caps caps = Manager.GetDeviceCaps(adapter_ordinal, DeviceType.Hardware); | |
615 | - if (caps.DeviceCaps.SupportsHardwareTransformAndLight) | |
616 | - flags = CreateFlags.HardwareVertexProcessing; | |
617 | - if (caps.DeviceCaps.SupportsPureDevice) | |
618 | - flags |= CreateFlags.PureDevice; | |
619 | - device = new Device(adapter_ordinal, DeviceType.Hardware, control, flags, pp); | |
632 | + Stopwatch sw = new Stopwatch(); | |
633 | + sw.Start(); | |
620 | 634 | |
621 | - device.DeviceLost += new EventHandler(OnDeviceLost); | |
622 | - device.DeviceReset += new EventHandler(OnDeviceReset); | |
623 | - } | |
624 | - catch (DirectXException ex) | |
625 | - { | |
626 | - Console.WriteLine("Error: " + ex); | |
627 | - return false; | |
628 | - } | |
629 | - | |
630 | - Stopwatch sw = new Stopwatch(); | |
631 | - sw.Start(); | |
632 | - | |
633 | - string effect_file = Path.Combine(Application.StartupPath, @"toonshader.cgfx"); | |
634 | - if (! File.Exists(effect_file)) | |
635 | - { | |
636 | - Console.WriteLine("File not found: " + effect_file); | |
637 | - return false; | |
638 | - } | |
639 | - using (FileStream effect_stream = File.OpenRead(effect_file)) | |
640 | - { | |
641 | - string compile_error; | |
642 | - effect = Effect.FromStream(device, effect_stream, null, ShaderFlags.None, null, out compile_error); | |
643 | - if (compile_error != null) | |
635 | + string effect_file = Path.Combine(Application.StartupPath, @"toonshader.cgfx"); | |
636 | + if (!File.Exists(effect_file)) | |
644 | 637 | { |
645 | - Console.WriteLine(compile_error); | |
638 | + Console.WriteLine("File not found: " + effect_file); | |
646 | 639 | return false; |
647 | 640 | } |
648 | - } | |
641 | + using (FileStream effect_stream = File.OpenRead(effect_file)) | |
642 | + { | |
643 | + string compile_error; | |
644 | + effect = Effect.FromStream(device, effect_stream, null, ShaderFlags.None, null, out compile_error); | |
645 | + if (compile_error != null) | |
646 | + { | |
647 | + Console.WriteLine(compile_error); | |
648 | + return false; | |
649 | + } | |
650 | + } | |
649 | 651 | |
650 | - sw.Stop(); | |
651 | - Console.WriteLine("toonshader.cgfx read time: " + sw.Elapsed); | |
652 | + sw.Stop(); | |
653 | + Console.WriteLine("toonshader.cgfx read time: " + sw.Elapsed); | |
652 | 654 | |
653 | - handle_LocalBoneMats = effect.GetParameter(null, "LocalBoneMats"); | |
654 | - handle_LightDirForced = effect.GetParameter(null, "LightDirForced"); | |
655 | - handle_HohoAlpha = effect.GetParameter(null, "HohoAlpha"); | |
656 | - handle_UVSCR = effect.GetParameter(null, "UVSCR"); | |
657 | - if (shadow_map_enabled) | |
658 | - { | |
659 | - handle_ShadowMap = effect.GetTechnique("ShadowMap"); | |
660 | - } | |
661 | - sprite = new Sprite(device); | |
662 | - line = new Line(device); | |
663 | - camera.Update(); | |
664 | - OnDeviceReset(device, null); | |
655 | + handle_LocalBoneMats = effect.GetParameter(null, "LocalBoneMats"); | |
656 | + handle_LightDirForced = effect.GetParameter(null, "LightDirForced"); | |
657 | + handle_HohoAlpha = effect.GetParameter(null, "HohoAlpha"); | |
658 | + handle_UVSCR = effect.GetParameter(null, "UVSCR"); | |
659 | + if (shadow_map_enabled) | |
660 | + { | |
661 | + handle_ShadowMap = effect.GetTechnique("ShadowMap"); | |
662 | + } | |
663 | + sprite = new Sprite(device); | |
664 | + line = new Line(device); | |
665 | + camera.Update(); | |
666 | + OnDeviceReset(device, null); | |
665 | 667 | |
666 | - return true; | |
667 | - } | |
668 | - | |
669 | - private void OnDeviceLost(object sender, EventArgs e) | |
670 | - { | |
671 | - Console.WriteLine("OnDeviceLost"); | |
672 | - if (ztex_zbuf != null) | |
673 | - ztex_zbuf.Dispose(); | |
674 | - if (ztex_surface != null) | |
675 | - ztex_surface.Dispose(); | |
676 | - if (ztex != null) | |
677 | - ztex.Dispose(); | |
678 | - if (dev_zbuf != null) | |
679 | - dev_zbuf.Dispose(); | |
680 | - if (dev_surface != null) | |
681 | - dev_surface.Dispose(); | |
682 | - } | |
683 | - | |
684 | - private void OnDeviceReset(object sender, EventArgs e) | |
685 | - { | |
686 | - Console.WriteLine("OnDeviceReset"); | |
687 | - int devw = 0; | |
688 | - int devh = 0; | |
689 | - dev_surface = device.GetRenderTarget(0); | |
690 | - { | |
691 | - devw = dev_surface.Description.Width; | |
692 | - devh = dev_surface.Description.Height; | |
668 | + return true; | |
693 | 669 | } |
694 | - Console.WriteLine("dev {0}x{1}", devw, devh); | |
695 | 670 | |
696 | - int dev_zbufw = 0; | |
697 | - int dev_zbufh = 0; | |
698 | - dev_zbuf = device.DepthStencilSurface; | |
671 | + private void OnDeviceLost(object sender, EventArgs e) | |
699 | 672 | { |
700 | - dev_zbufw = dev_surface.Description.Width; | |
701 | - dev_zbufh = dev_surface.Description.Height; | |
673 | + Console.WriteLine("OnDeviceLost"); | |
674 | + if (ztex_zbuf != null) | |
675 | + ztex_zbuf.Dispose(); | |
676 | + if (ztex_surface != null) | |
677 | + ztex_surface.Dispose(); | |
678 | + if (ztex != null) | |
679 | + ztex.Dispose(); | |
680 | + if (dev_zbuf != null) | |
681 | + dev_zbuf.Dispose(); | |
682 | + if (dev_surface != null) | |
683 | + dev_surface.Dispose(); | |
702 | 684 | } |
703 | - Console.WriteLine("dev_zbuf {0}x{1}", dev_zbufw, dev_zbufh); | |
704 | 685 | |
705 | - if (shadow_map_enabled) | |
686 | + private void OnDeviceReset(object sender, EventArgs e) | |
706 | 687 | { |
707 | - ztex = new Texture(device, 1024, 1024, 1, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default); | |
708 | - ztex_surface = ztex.GetSurfaceLevel(0); | |
688 | + Console.WriteLine("OnDeviceReset"); | |
689 | + int devw = 0; | |
690 | + int devh = 0; | |
691 | + dev_surface = device.GetRenderTarget(0); | |
692 | + { | |
693 | + devw = dev_surface.Description.Width; | |
694 | + devh = dev_surface.Description.Height; | |
695 | + } | |
696 | + Console.WriteLine("dev {0}x{1}", devw, devh); | |
709 | 697 | |
710 | - effect.SetValue("texShadowMap", ztex); | |
711 | - int texw = ztex_surface.Description.Width; | |
712 | - int texh = ztex_surface.Description.Height; | |
713 | - Console.WriteLine("ztex {0}x{1}", texw, texh); | |
698 | + int dev_zbufw = 0; | |
699 | + int dev_zbufh = 0; | |
700 | + dev_zbuf = device.DepthStencilSurface; | |
701 | + { | |
702 | + dev_zbufw = dev_surface.Description.Width; | |
703 | + dev_zbufh = dev_surface.Description.Height; | |
704 | + } | |
705 | + Console.WriteLine("dev_zbuf {0}x{1}", dev_zbufw, dev_zbufh); | |
714 | 706 | |
715 | - ztex_zbuf = device.CreateDepthStencilSurface(texw, texh, DepthFormat.D16, MultiSampleType.None, 0, false); | |
707 | + if (shadow_map_enabled) | |
708 | + { | |
709 | + ztex = new Texture(device, 1024, 1024, 1, Usage.RenderTarget, Format.A8R8G8B8, Pool.Default); | |
710 | + ztex_surface = ztex.GetSurfaceLevel(0); | |
716 | 711 | |
717 | - w_scale = (float)devw / texw; | |
718 | - h_scale = (float)devh / texh; | |
719 | - ztex_rect = new Rectangle(0, 0, texw, texh); | |
720 | - } | |
712 | + effect.SetValue("texShadowMap", ztex); | |
713 | + int texw = ztex_surface.Description.Width; | |
714 | + int texh = ztex_surface.Description.Height; | |
715 | + Console.WriteLine("ztex {0}x{1}", texw, texh); | |
721 | 716 | |
722 | - Transform_Projection = Matrix.PerspectiveFovRH( | |
723 | - Geometry.DegreeToRadian(30.0f), | |
724 | - (float)device.Viewport.Width / (float)device.Viewport.Height, | |
725 | - 1.0f, | |
726 | - 1000.0f ); | |
727 | - // xxx: for w-buffering | |
728 | - device.Transform.Projection = Transform_Projection; | |
729 | - effect.SetValue("proj", Transform_Projection); | |
717 | + ztex_zbuf = device.CreateDepthStencilSurface(texw, texh, DepthFormat.D16, MultiSampleType.None, 0, false); | |
730 | 718 | |
731 | - if (shadow_map_enabled) | |
732 | - { | |
733 | - Light_Projection = Matrix.PerspectiveFovLH( | |
734 | - Geometry.DegreeToRadian(45.0f), | |
735 | - 1.0f, | |
736 | - 20.0f, | |
737 | - 250.0f ); | |
738 | - effect.SetValue("lightproj", Light_Projection); | |
739 | - } | |
719 | + w_scale = (float)devw / texw; | |
720 | + h_scale = (float)devh / texh; | |
721 | + ztex_rect = new Rectangle(0, 0, texw, texh); | |
722 | + } | |
740 | 723 | |
741 | - device.SetRenderState(RenderStates.Lighting, false); | |
742 | - device.SetRenderState(RenderStates.CullMode, (int)Cull.CounterClockwise); | |
724 | + Transform_Projection = Matrix.PerspectiveFovRH( | |
725 | + Geometry.DegreeToRadian(30.0f), | |
726 | + (float)device.Viewport.Width / (float)device.Viewport.Height, | |
727 | + 1.0f, | |
728 | + 1000.0f); | |
729 | + // xxx: for w-buffering | |
730 | + device.Transform.Projection = Transform_Projection; | |
731 | + effect.SetValue("proj", Transform_Projection); | |
743 | 732 | |
744 | - device.TextureState[0].AlphaOperation = TextureOperation.Modulate; | |
745 | - device.TextureState[0].AlphaArgument1 = TextureArgument.TextureColor; | |
746 | - device.TextureState[0].AlphaArgument2 = TextureArgument.Current; | |
733 | + if (shadow_map_enabled) | |
734 | + { | |
735 | + Light_Projection = Matrix.PerspectiveFovLH( | |
736 | + Geometry.DegreeToRadian(45.0f), | |
737 | + 1.0f, | |
738 | + 20.0f, | |
739 | + 250.0f); | |
740 | + effect.SetValue("lightproj", Light_Projection); | |
741 | + } | |
747 | 742 | |
748 | - device.SetRenderState(RenderStates.AlphaBlendEnable, true); | |
749 | - device.SetRenderState(RenderStates.SourceBlend, (int)Blend.SourceAlpha); | |
750 | - device.SetRenderState(RenderStates.DestinationBlend, (int)Blend.InvSourceAlpha); | |
751 | - device.SetRenderState(RenderStates.AlphaTestEnable, true); | |
752 | - device.SetRenderState(RenderStates.ReferenceAlpha, 0x08); | |
753 | - device.SetRenderState(RenderStates.AlphaFunction, (int)Compare.GreaterEqual); | |
743 | + device.SetRenderState(RenderStates.Lighting, false); | |
744 | + device.SetRenderState(RenderStates.CullMode, (int)Cull.CounterClockwise); | |
754 | 745 | |
755 | - vd = new VertexDeclaration(device, TSOSubMesh.ve); | |
746 | + device.TextureState[0].AlphaOperation = TextureOperation.Modulate; | |
747 | + device.TextureState[0].AlphaArgument1 = TextureArgument.TextureColor; | |
748 | + device.TextureState[0].AlphaArgument2 = TextureArgument.Current; | |
756 | 749 | |
757 | - //device.RenderState.IndexedVertexBlendEnable = true; | |
758 | - } | |
750 | + device.SetRenderState(RenderStates.AlphaBlendEnable, true); | |
751 | + device.SetRenderState(RenderStates.SourceBlend, (int)Blend.SourceAlpha); | |
752 | + device.SetRenderState(RenderStates.DestinationBlend, (int)Blend.InvSourceAlpha); | |
753 | + device.SetRenderState(RenderStates.AlphaTestEnable, true); | |
754 | + device.SetRenderState(RenderStates.ReferenceAlpha, 0x08); | |
755 | + device.SetRenderState(RenderStates.AlphaFunction, (int)Compare.GreaterEqual); | |
759 | 756 | |
760 | - /// <summary> | |
761 | - /// 全フィギュアを削除します。 | |
762 | - /// </summary> | |
763 | - public void ClearFigureList() | |
764 | - { | |
765 | - foreach (Figure fig in FigureList) | |
766 | - fig.Dispose(); | |
767 | - FigureList.Clear(); | |
768 | - SetFigureIndex(0); | |
769 | - // free meshes and textures. | |
770 | - Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(true)); | |
771 | - } | |
757 | + vd = new VertexDeclaration(device, TSOSubMesh.ve); | |
772 | 758 | |
773 | - /// <summary> | |
774 | - /// 選択フィギュアを削除します。 | |
775 | - /// </summary> | |
776 | - public void RemoveSelectedFigure() | |
777 | - { | |
778 | - Figure fig; | |
779 | - if (TryGetFigure(out fig)) | |
780 | - { | |
781 | - fig.Dispose(); | |
782 | - FigureList.Remove(fig); | |
783 | - SetFigureIndex(fig_index-1); | |
759 | + //device.RenderState.IndexedVertexBlendEnable = true; | |
784 | 760 | } |
785 | - fig = null; | |
786 | - // free meshes and textures. | |
787 | - Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(true)); | |
788 | - } | |
789 | 761 | |
790 | - bool motionEnabled = false; | |
791 | - | |
792 | - /// <summary> | |
793 | - /// モーションの有無 | |
794 | - /// </summary> | |
795 | - public bool MotionEnabled | |
796 | - { | |
797 | - get | |
762 | + /// <summary> | |
763 | + /// 全フィギュアを削除します。 | |
764 | + /// </summary> | |
765 | + public void ClearFigureList() | |
798 | 766 | { |
799 | - return motionEnabled; | |
767 | + foreach (Figure fig in FigureList) | |
768 | + fig.Dispose(); | |
769 | + FigureList.Clear(); | |
770 | + SetFigureIndex(0); | |
771 | + // free meshes and textures. | |
772 | + Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(true)); | |
800 | 773 | } |
801 | - set | |
774 | + | |
775 | + /// <summary> | |
776 | + /// 選択フィギュアを削除します。 | |
777 | + /// </summary> | |
778 | + public void RemoveSelectedFigure() | |
802 | 779 | { |
803 | - motionEnabled = value; | |
804 | - | |
805 | - if (motionEnabled) | |
780 | + Figure fig; | |
781 | + if (TryGetFigure(out fig)) | |
806 | 782 | { |
807 | - start_ticks = DateTime.Now.Ticks; | |
808 | - start_frame_index = frame_index; | |
783 | + fig.Dispose(); | |
784 | + FigureList.Remove(fig); | |
785 | + SetFigureIndex(fig_index - 1); | |
809 | 786 | } |
787 | + fig = null; | |
788 | + // free meshes and textures. | |
789 | + Console.WriteLine("Total Memory: {0}", GC.GetTotalMemory(true)); | |
810 | 790 | } |
811 | - } | |
812 | 791 | |
813 | - /// <summary> | |
814 | - /// シャドウマップの有無 | |
815 | - /// </summary> | |
816 | - public bool ShadowShown = false; | |
792 | + bool motionEnabled = false; | |
817 | 793 | |
818 | - /// <summary> | |
819 | - /// スプライトの有無 | |
820 | - /// </summary> | |
821 | - public bool SpriteShown = false; | |
822 | - | |
823 | - /// <summary> | |
824 | - /// モーションが有効であるか。 | |
825 | - /// </summary> | |
826 | - [Obsolete("use MotionEnabled", true)] | |
827 | - public bool IsMotionEnabled() | |
828 | - { | |
829 | - return motionEnabled; | |
830 | - } | |
831 | - | |
832 | - /// <summary> | |
833 | - /// モーションの有無を切り替えます。 | |
834 | - /// </summary> | |
835 | - [Obsolete("use MotionEnabled", true)] | |
836 | - public void SwitchMotionEnabled() | |
837 | - { | |
838 | - MotionEnabled = ! MotionEnabled; | |
839 | - } | |
840 | - long start_ticks = 0; | |
841 | - int start_frame_index = 0; | |
842 | - | |
843 | - /// <summary> | |
844 | - /// シャドウマップの有無を切り替えます。 | |
845 | - /// </summary> | |
846 | - [Obsolete("use ShadowShown", true)] | |
847 | - public void SwitchShadowShown() | |
848 | - { | |
849 | - ShadowShown = ! ShadowShown; | |
850 | - } | |
851 | - | |
852 | - /// <summary> | |
853 | - /// スプライトの有無を切り替えます。 | |
854 | - /// </summary> | |
855 | - [Obsolete("use SpriteShown", true)] | |
856 | - public void SwitchSpriteShown() | |
857 | - { | |
858 | - SpriteShown = ! SpriteShown; | |
859 | - } | |
860 | - | |
861 | - /// <summary> | |
862 | - /// フレームを進めるのに用いるデリゲート型 | |
863 | - /// </summary> | |
864 | - public delegate void FrameMovingHandler(); | |
865 | - | |
866 | - /// <summary> | |
867 | - /// フレームを進めるハンドラ | |
868 | - /// </summary> | |
869 | - public FrameMovingHandler FrameMoving; | |
870 | - | |
871 | - /// <summary> | |
872 | - /// 次のシーンフレームに進みます。 | |
873 | - /// </summary> | |
874 | - public void FrameMove() | |
875 | - { | |
876 | - if (motionEnabled) | |
794 | + /// <summary> | |
795 | + /// モーションの有無 | |
796 | + /// </summary> | |
797 | + public bool MotionEnabled | |
877 | 798 | { |
878 | - int frame_len = GetMaxFrameLength(); | |
879 | - if (frame_len > 0) | |
799 | + get | |
880 | 800 | { |
881 | - long ticks = DateTime.Now.Ticks - start_ticks; | |
882 | - long current_frame_index = (long)(start_frame_index + ticks * 0.000006); | |
883 | - frame_index = (int)(current_frame_index % frame_len); | |
884 | - Debug.Assert(frame_index >= 0); | |
885 | - Debug.Assert(frame_index < frame_len); | |
801 | + return motionEnabled; | |
886 | 802 | } |
803 | + set | |
804 | + { | |
805 | + motionEnabled = value; | |
887 | 806 | |
888 | - //フレーム番号を通知する。 | |
889 | - //camera.SetFrameIndex(frame_index); | |
807 | + if (motionEnabled) | |
808 | + { | |
809 | + start_ticks = DateTime.Now.Ticks; | |
810 | + start_frame_index = frame_index; | |
811 | + } | |
812 | + } | |
890 | 813 | } |
891 | - FrameMove(frame_index); | |
892 | 814 | |
893 | - if (FrameMoving != null) | |
894 | - FrameMoving(); | |
895 | - } | |
815 | + /// <summary> | |
816 | + /// シャドウマップの有無 | |
817 | + /// </summary> | |
818 | + public bool ShadowShown = false; | |
896 | 819 | |
897 | - /// <summary> | |
898 | - /// 指定シーンフレームに進みます。 | |
899 | - /// </summary> | |
900 | - /// <param name="frame_index">フレーム番号</param> | |
901 | - public void FrameMove(int frame_index) | |
902 | - { | |
903 | - if (camera.NeedUpdate) | |
820 | + /// <summary> | |
821 | + /// スプライトの有無 | |
822 | + /// </summary> | |
823 | + public bool SpriteShown = false; | |
824 | + | |
825 | + /// <summary> | |
826 | + /// モーションが有効であるか。 | |
827 | + /// </summary> | |
828 | + [Obsolete("use MotionEnabled", true)] | |
829 | + public bool IsMotionEnabled() | |
904 | 830 | { |
905 | - camera.Update(); | |
906 | - Transform_View = camera.ViewMatrix; | |
907 | - // xxx: for w-buffering | |
908 | - device.Transform.View = Transform_View; | |
909 | - effect.SetValue("view", Transform_View); | |
831 | + return motionEnabled; | |
910 | 832 | } |
911 | 833 | |
912 | - if (shadow_map_enabled) | |
834 | + /// <summary> | |
835 | + /// モーションの有無を切り替えます。 | |
836 | + /// </summary> | |
837 | + [Obsolete("use MotionEnabled", true)] | |
838 | + public void SwitchMotionEnabled() | |
913 | 839 | { |
914 | - Figure fig; | |
915 | - if (TryGetFigure(out fig)) | |
916 | - { | |
917 | - float scale = 40.0f; | |
918 | - Light_View = Matrix.LookAtLH( | |
919 | - fig.LightDirection * -scale, | |
920 | - new Vector3(0.0f, 5.0f, 0.0f), | |
921 | - new Vector3(0.0f, 1.0f, 0.0f)); | |
922 | - effect.SetValue("lightview", Light_View); | |
923 | - } | |
840 | + MotionEnabled = !MotionEnabled; | |
924 | 841 | } |
842 | + long start_ticks = 0; | |
843 | + int start_frame_index = 0; | |
925 | 844 | |
926 | - if (motionEnabled) | |
845 | + /// <summary> | |
846 | + /// シャドウマップの有無を切り替えます。 | |
847 | + /// </summary> | |
848 | + [Obsolete("use ShadowShown", true)] | |
849 | + public void SwitchShadowShown() | |
927 | 850 | { |
928 | - //フレーム番号を通知する。 | |
929 | - foreach (Figure fig in FigureList) | |
930 | - fig.SetFrameIndex(frame_index); | |
851 | + ShadowShown = !ShadowShown; | |
852 | + } | |
931 | 853 | |
932 | - //device.Transform.World = world_matrix; | |
933 | - foreach (Figure fig in FigureList) | |
934 | - fig.UpdateBoneMatrices(); | |
854 | + /// <summary> | |
855 | + /// スプライトの有無を切り替えます。 | |
856 | + /// </summary> | |
857 | + [Obsolete("use SpriteShown", true)] | |
858 | + public void SwitchSpriteShown() | |
859 | + { | |
860 | + SpriteShown = !SpriteShown; | |
935 | 861 | } |
936 | - } | |
937 | 862 | |
938 | - private int frame_index = 0; | |
939 | - /// <summary> | |
940 | - /// フレーム番号 | |
941 | - /// </summary> | |
942 | - public int FrameIndex { get { return frame_index; } set { frame_index = value; } } | |
863 | + /// <summary> | |
864 | + /// フレームを進めるのに用いるデリゲート型 | |
865 | + /// </summary> | |
866 | + public delegate void FrameMovingHandler(); | |
943 | 867 | |
944 | - /// <summary> | |
945 | - /// tmo file中で最大のフレーム長さを得ます。 | |
946 | - /// </summary> | |
947 | - /// <returns>フレーム長さ</returns> | |
948 | - public int GetMaxFrameLength() | |
949 | - { | |
950 | - int max = 0; | |
951 | - foreach (Figure fig in FigureList) | |
952 | - if (fig.Tmo.frames != null && max < fig.Tmo.frames.Length) | |
953 | - max = fig.Tmo.frames.Length; | |
954 | - return max; | |
955 | - } | |
868 | + /// <summary> | |
869 | + /// フレームを進めるハンドラ | |
870 | + /// </summary> | |
871 | + public FrameMovingHandler FrameMoving; | |
956 | 872 | |
957 | - /// <summary> | |
958 | - /// レンダリングするのに用いるデリゲート型 | |
959 | - /// </summary> | |
960 | - public delegate void RenderingHandler(); | |
873 | + /// <summary> | |
874 | + /// 次のシーンフレームに進みます。 | |
875 | + /// </summary> | |
876 | + public void FrameMove() | |
877 | + { | |
878 | + if (motionEnabled) | |
879 | + { | |
880 | + int frame_len = GetMaxFrameLength(); | |
881 | + if (frame_len > 0) | |
882 | + { | |
883 | + long ticks = DateTime.Now.Ticks - start_ticks; | |
884 | + long current_frame_index = (long)(start_frame_index + ticks * 0.000006); | |
885 | + frame_index = (int)(current_frame_index % frame_len); | |
886 | + Debug.Assert(frame_index >= 0); | |
887 | + Debug.Assert(frame_index < frame_len); | |
888 | + } | |
961 | 889 | |
962 | - /// <summary> | |
963 | - /// レンダリングするハンドラ | |
964 | - /// </summary> | |
965 | - public RenderingHandler Rendering; | |
890 | + //フレーム番号を通知する。 | |
891 | + //camera.SetFrameIndex(frame_index); | |
892 | + } | |
893 | + FrameMove(frame_index); | |
966 | 894 | |
967 | - /// <summary> | |
968 | - /// シーンをレンダリングします。 | |
969 | - /// </summary> | |
970 | - public void Render() | |
971 | - { | |
972 | - device.BeginScene(); | |
973 | - | |
974 | - { | |
975 | - Matrix world_view_matrix = world_matrix * Transform_View; | |
976 | - Matrix world_view_projection_matrix = world_view_matrix * Transform_Projection; | |
977 | - effect.SetValue("wld", world_matrix); | |
978 | - effect.SetValue("wv", world_view_matrix); | |
979 | - effect.SetValue("wvp", world_view_projection_matrix); | |
895 | + if (FrameMoving != null) | |
896 | + FrameMoving(); | |
980 | 897 | } |
981 | 898 | |
982 | - if (shadow_map_enabled) | |
899 | + /// <summary> | |
900 | + /// 指定シーンフレームに進みます。 | |
901 | + /// </summary> | |
902 | + /// <param name="frame_index">フレーム番号</param> | |
903 | + public void FrameMove(int frame_index) | |
983 | 904 | { |
984 | - if (ShadowShown) | |
905 | + if (camera.NeedUpdate) | |
985 | 906 | { |
986 | - DrawShadowMap(); | |
907 | + camera.Update(); | |
908 | + Transform_View = camera.ViewMatrix; | |
909 | + // xxx: for w-buffering | |
910 | + device.Transform.View = Transform_View; | |
911 | + effect.SetValue("view", Transform_View); | |
987 | 912 | } |
988 | - else | |
913 | + | |
914 | + if (shadow_map_enabled) | |
989 | 915 | { |
990 | - ClearShadowMap(); | |
916 | + Figure fig; | |
917 | + if (TryGetFigure(out fig)) | |
918 | + { | |
919 | + float scale = 40.0f; | |
920 | + Light_View = Matrix.LookAtLH( | |
921 | + fig.LightDirection * -scale, | |
922 | + new Vector3(0.0f, 5.0f, 0.0f), | |
923 | + new Vector3(0.0f, 1.0f, 0.0f)); | |
924 | + effect.SetValue("lightview", Light_View); | |
925 | + } | |
991 | 926 | } |
927 | + | |
928 | + if (motionEnabled) | |
929 | + { | |
930 | + //フレーム番号を通知する。 | |
931 | + foreach (Figure fig in FigureList) | |
932 | + fig.SetFrameIndex(frame_index); | |
933 | + | |
934 | + //device.Transform.World = world_matrix; | |
935 | + foreach (Figure fig in FigureList) | |
936 | + fig.UpdateBoneMatrices(); | |
937 | + } | |
992 | 938 | } |
993 | 939 | |
994 | - DrawFigure(); | |
940 | + private int frame_index = 0; | |
941 | + /// <summary> | |
942 | + /// フレーム番号 | |
943 | + /// </summary> | |
944 | + public int FrameIndex { get { return frame_index; } set { frame_index = value; } } | |
995 | 945 | |
996 | - if (shadow_map_enabled && SpriteShown) | |
946 | + /// <summary> | |
947 | + /// tmo file中で最大のフレーム長さを得ます。 | |
948 | + /// </summary> | |
949 | + /// <returns>フレーム長さ</returns> | |
950 | + public int GetMaxFrameLength() | |
997 | 951 | { |
998 | - DrawSprite(); | |
952 | + int max = 0; | |
953 | + foreach (Figure fig in FigureList) | |
954 | + if (fig.Tmo.frames != null && max < fig.Tmo.frames.Length) | |
955 | + max = fig.Tmo.frames.Length; | |
956 | + return max; | |
999 | 957 | } |
1000 | 958 | |
1001 | - if (Rendering != null) | |
1002 | - Rendering(); | |
959 | + /// <summary> | |
960 | + /// レンダリングするのに用いるデリゲート型 | |
961 | + /// </summary> | |
962 | + public delegate void RenderingHandler(); | |
1003 | 963 | |
1004 | - device.EndScene(); | |
964 | + /// <summary> | |
965 | + /// レンダリングするハンドラ | |
966 | + /// </summary> | |
967 | + public RenderingHandler Rendering; | |
968 | + | |
969 | + /// <summary> | |
970 | + /// シーンをレンダリングします。 | |
971 | + /// </summary> | |
972 | + public void Render() | |
1005 | 973 | { |
1006 | - int ret; | |
1007 | - if (! device.CheckCooperativeLevel(out ret)) | |
974 | + device.BeginScene(); | |
975 | + | |
1008 | 976 | { |
1009 | - switch ((ResultCode)ret) | |
977 | + Matrix world_view_matrix = world_matrix * Transform_View; | |
978 | + Matrix world_view_projection_matrix = world_view_matrix * Transform_Projection; | |
979 | + effect.SetValue("wld", world_matrix); | |
980 | + effect.SetValue("wv", world_view_matrix); | |
981 | + effect.SetValue("wvp", world_view_projection_matrix); | |
982 | + } | |
983 | + | |
984 | + if (shadow_map_enabled) | |
985 | + { | |
986 | + if (ShadowShown) | |
1010 | 987 | { |
1011 | - case ResultCode.DeviceLost: | |
1012 | - Thread.Sleep(30); | |
1013 | - return; | |
1014 | - case ResultCode.DeviceNotReset: | |
1015 | - device.Reset(device.PresentationParameters); | |
1016 | - break; | |
1017 | - default: | |
1018 | - Console.WriteLine((ResultCode)ret); | |
1019 | - return; | |
988 | + DrawShadowMap(); | |
1020 | 989 | } |
990 | + else | |
991 | + { | |
992 | + ClearShadowMap(); | |
993 | + } | |
1021 | 994 | } |
1022 | - } | |
1023 | 995 | |
1024 | - device.Present(); | |
1025 | - Thread.Sleep(30); | |
1026 | - } | |
996 | + DrawFigure(); | |
1027 | 997 | |
1028 | - void DrawShadowMap() | |
1029 | - { | |
1030 | - device.SetRenderState(RenderStates.AlphaBlendEnable, false); | |
998 | + if (shadow_map_enabled && SpriteShown) | |
999 | + { | |
1000 | + DrawSprite(); | |
1001 | + } | |
1031 | 1002 | |
1032 | - device.SetRenderTarget(0, ztex_surface); | |
1033 | - device.DepthStencilSurface = ztex_zbuf; | |
1034 | - device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); | |
1003 | + if (Rendering != null) | |
1004 | + Rendering(); | |
1035 | 1005 | |
1036 | - device.VertexDeclaration = vd; | |
1037 | - effect.Technique = handle_ShadowMap; | |
1006 | + device.EndScene(); | |
1007 | + { | |
1008 | + int ret; | |
1009 | + if (!device.CheckCooperativeLevel(out ret)) | |
1010 | + { | |
1011 | + switch ((ResultCode)ret) | |
1012 | + { | |
1013 | + case ResultCode.DeviceLost: | |
1014 | + Thread.Sleep(30); | |
1015 | + return; | |
1016 | + case ResultCode.DeviceNotReset: | |
1017 | + device.Reset(device.PresentationParameters); | |
1018 | + break; | |
1019 | + default: | |
1020 | + Console.WriteLine((ResultCode)ret); | |
1021 | + return; | |
1022 | + } | |
1023 | + } | |
1024 | + } | |
1038 | 1025 | |
1039 | - foreach (Figure fig in FigureList) | |
1040 | - foreach (TSOFile tso in fig.TSOList) | |
1026 | + device.Present(); | |
1027 | + Thread.Sleep(30); | |
1028 | + } | |
1029 | + | |
1030 | + void DrawShadowMap() | |
1041 | 1031 | { |
1042 | - //tso.BeginRender(); | |
1032 | + device.SetRenderState(RenderStates.AlphaBlendEnable, false); | |
1043 | 1033 | |
1044 | - foreach (TSOMesh mesh in tso.meshes) | |
1045 | - foreach (TSOSubMesh sub_mesh in mesh.sub_meshes) | |
1046 | - { | |
1047 | - //device.RenderState.VertexBlend = (VertexBlend)(4 - 1); | |
1048 | - device.SetStreamSource(0, sub_mesh.vb, 0, 52); | |
1034 | + device.SetRenderTarget(0, ztex_surface); | |
1035 | + device.DepthStencilSurface = ztex_zbuf; | |
1036 | + device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); | |
1049 | 1037 | |
1050 | - //tso.SwitchShader(sub_mesh); | |
1051 | - effect.SetValue(handle_LocalBoneMats, fig.ClipBoneMatrices(sub_mesh)); | |
1038 | + device.VertexDeclaration = vd; | |
1039 | + effect.Technique = handle_ShadowMap; | |
1052 | 1040 | |
1053 | - int npass = effect.Begin(0); | |
1054 | - for (int ipass = 0; ipass < npass; ipass++) | |
1041 | + foreach (Figure fig in FigureList) | |
1042 | + foreach (TSOFile tso in fig.TSOList) | |
1055 | 1043 | { |
1056 | - effect.BeginPass(ipass); | |
1057 | - device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, sub_mesh.vertices.Length - 2); | |
1058 | - effect.EndPass(); | |
1044 | + //tso.BeginRender(); | |
1045 | + | |
1046 | + foreach (TSOMesh mesh in tso.meshes) | |
1047 | + foreach (TSOSubMesh sub_mesh in mesh.sub_meshes) | |
1048 | + { | |
1049 | + //device.RenderState.VertexBlend = (VertexBlend)(4 - 1); | |
1050 | + device.SetStreamSource(0, sub_mesh.vb, 0, 52); | |
1051 | + | |
1052 | + //tso.SwitchShader(sub_mesh); | |
1053 | + effect.SetValue(handle_LocalBoneMats, fig.ClipBoneMatrices(sub_mesh)); | |
1054 | + | |
1055 | + int npass = effect.Begin(0); | |
1056 | + for (int ipass = 0; ipass < npass; ipass++) | |
1057 | + { | |
1058 | + effect.BeginPass(ipass); | |
1059 | + device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, sub_mesh.vertices.Length - 2); | |
1060 | + effect.EndPass(); | |
1061 | + } | |
1062 | + effect.End(); | |
1063 | + } | |
1064 | + //tso.EndRender(); | |
1059 | 1065 | } |
1060 | - effect.End(); | |
1061 | - } | |
1062 | - //tso.EndRender(); | |
1063 | 1066 | } |
1064 | - } | |
1065 | 1067 | |
1066 | - void ClearShadowMap() | |
1067 | - { | |
1068 | - device.SetRenderTarget(0, ztex_surface); | |
1069 | - device.DepthStencilSurface = ztex_zbuf; | |
1070 | - device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); | |
1071 | - } | |
1068 | + void ClearShadowMap() | |
1069 | + { | |
1070 | + device.SetRenderTarget(0, ztex_surface); | |
1071 | + device.DepthStencilSurface = ztex_zbuf; | |
1072 | + device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); | |
1073 | + } | |
1072 | 1074 | |
1073 | - /// config: ほほ赤みの濃さ | |
1074 | - public float HohoAlpha { get; set; } | |
1075 | + /// config: ほほ赤みの濃さ | |
1076 | + public float HohoAlpha { get; set; } | |
1075 | 1077 | |
1076 | - /// config: スクリーン塗りつぶし色 | |
1077 | - public Color ScreenColor { get; set; } | |
1078 | + /// config: スクリーン塗りつぶし色 | |
1079 | + public Color ScreenColor { get; set; } | |
1078 | 1080 | |
1079 | - /// <summary> | |
1080 | - /// UVSCR値を得ます。 | |
1081 | - /// </summary> | |
1082 | - /// <returns></returns> | |
1083 | - public Vector4 UVSCR() | |
1084 | - { | |
1085 | - float x = Environment.TickCount * 0.000002f; | |
1086 | - return new Vector4(x, 0.0f, 0.0f, 0.0f); | |
1087 | - } | |
1081 | + /// <summary> | |
1082 | + /// UVSCR値を得ます。 | |
1083 | + /// </summary> | |
1084 | + /// <returns></returns> | |
1085 | + public Vector4 UVSCR() | |
1086 | + { | |
1087 | + float x = Environment.TickCount * 0.000002f; | |
1088 | + return new Vector4(x, 0.0f, 0.0f, 0.0f); | |
1089 | + } | |
1088 | 1090 | |
1089 | - /// <summary> | |
1090 | - /// フィギュアを描画します。 | |
1091 | - /// </summary> | |
1092 | - protected virtual void DrawFigure() | |
1093 | - { | |
1094 | - device.SetRenderState(RenderStates.AlphaBlendEnable, true); | |
1091 | + /// <summary> | |
1092 | + /// フィギュアを描画します。 | |
1093 | + /// </summary> | |
1094 | + protected virtual void DrawFigure() | |
1095 | + { | |
1096 | + device.SetRenderState(RenderStates.AlphaBlendEnable, true); | |
1095 | 1097 | |
1096 | - device.SetRenderTarget(0, dev_surface); | |
1097 | - device.DepthStencilSurface = dev_zbuf; | |
1098 | - device.Clear(ClearFlags.Target | ClearFlags.ZBuffer | ClearFlags.Stencil, ScreenColor, 1.0f, 0); | |
1098 | + device.SetRenderTarget(0, dev_surface); | |
1099 | + device.DepthStencilSurface = dev_zbuf; | |
1100 | + device.Clear(ClearFlags.Target | ClearFlags.ZBuffer | ClearFlags.Stencil, ScreenColor, 1.0f, 0); | |
1099 | 1101 | |
1100 | - device.VertexDeclaration = vd; | |
1101 | - effect.SetValue(handle_HohoAlpha, HohoAlpha); | |
1102 | - effect.SetValue(handle_UVSCR, UVSCR()); | |
1103 | - foreach (Figure fig in FigureList) | |
1104 | - { | |
1105 | - effect.SetValue(handle_LightDirForced, fig.LightDirForced()); | |
1106 | - foreach (TSOFile tso in fig.TSOList) | |
1102 | + device.VertexDeclaration = vd; | |
1103 | + effect.SetValue(handle_HohoAlpha, HohoAlpha); | |
1104 | + effect.SetValue(handle_UVSCR, UVSCR()); | |
1105 | + foreach (Figure fig in FigureList) | |
1107 | 1106 | { |
1108 | - tso.BeginRender(); | |
1107 | + effect.SetValue(handle_LightDirForced, fig.LightDirForced()); | |
1108 | + foreach (TSOFile tso in fig.TSOList) | |
1109 | + { | |
1110 | + tso.BeginRender(); | |
1109 | 1111 | |
1110 | - foreach (TSOMesh mesh in tso.meshes) | |
1111 | - foreach (TSOSubMesh sub_mesh in mesh.sub_meshes) | |
1112 | - { | |
1113 | - //device.RenderState.VertexBlend = (VertexBlend)(4 - 1); | |
1114 | - device.SetStreamSource(0, sub_mesh.vb, 0, 52); | |
1112 | + foreach (TSOMesh mesh in tso.meshes) | |
1113 | + foreach (TSOSubMesh sub_mesh in mesh.sub_meshes) | |
1114 | + { | |
1115 | + //device.RenderState.VertexBlend = (VertexBlend)(4 - 1); | |
1116 | + device.SetStreamSource(0, sub_mesh.vb, 0, 52); | |
1115 | 1117 | |
1116 | - tso.SwitchShader(sub_mesh); | |
1117 | - effect.SetValue(handle_LocalBoneMats, fig.ClipBoneMatrices(sub_mesh)); | |
1118 | + tso.SwitchShader(sub_mesh); | |
1119 | + effect.SetValue(handle_LocalBoneMats, fig.ClipBoneMatrices(sub_mesh)); | |
1118 | 1120 | |
1119 | - int npass = effect.Begin(0); | |
1120 | - for (int ipass = 0; ipass < npass; ipass++) | |
1121 | - { | |
1122 | - effect.BeginPass(ipass); | |
1123 | - device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, sub_mesh.vertices.Length - 2); | |
1124 | - effect.EndPass(); | |
1121 | + int npass = effect.Begin(0); | |
1122 | + for (int ipass = 0; ipass < npass; ipass++) | |
1123 | + { | |
1124 | + effect.BeginPass(ipass); | |
1125 | + device.DrawPrimitives(PrimitiveType.TriangleStrip, 0, sub_mesh.vertices.Length - 2); | |
1126 | + effect.EndPass(); | |
1127 | + } | |
1128 | + effect.End(); | |
1125 | 1129 | } |
1126 | - effect.End(); | |
1127 | - } | |
1128 | - tso.EndRender(); | |
1130 | + tso.EndRender(); | |
1131 | + } | |
1129 | 1132 | } |
1130 | 1133 | } |
1131 | - } | |
1132 | 1134 | |
1133 | - void DrawSprite() | |
1134 | - { | |
1135 | - device.SetRenderState(RenderStates.AlphaBlendEnable, false); | |
1135 | + void DrawSprite() | |
1136 | + { | |
1137 | + device.SetRenderState(RenderStates.AlphaBlendEnable, false); | |
1136 | 1138 | |
1137 | - sprite.Transform = Matrix.Scaling(w_scale, h_scale, 1.0f); | |
1139 | + sprite.Transform = Matrix.Scaling(w_scale, h_scale, 1.0f); | |
1138 | 1140 | |
1139 | - sprite.Begin(0); | |
1140 | - sprite.Draw(ztex, ztex_rect, new Vector3(0, 0, 0), new Vector3(0, 0, 0), Color.White); | |
1141 | - sprite.End(); | |
1142 | - } | |
1141 | + sprite.Begin(0); | |
1142 | + sprite.Draw(ztex, ztex_rect, new Vector3(0, 0, 0), new Vector3(0, 0, 0), Color.White); | |
1143 | + sprite.End(); | |
1144 | + } | |
1143 | 1145 | |
1144 | - /// <summary> | |
1145 | - /// Direct3Dメッシュを描画します。 | |
1146 | - /// </summary> | |
1147 | - /// <param name="mesh">メッシュ</param> | |
1148 | - /// <param name="wld">ワールド変換行列</param> | |
1149 | - /// <param name="color">描画色</param> | |
1150 | - public void DrawMesh(Mesh mesh, Matrix wld, Vector4 color) | |
1151 | - { | |
1152 | - effect.Technique = "BONE"; | |
1146 | + /// <summary> | |
1147 | + /// Direct3Dメッシュを描画します。 | |
1148 | + /// </summary> | |
1149 | + /// <param name="mesh">メッシュ</param> | |
1150 | + /// <param name="wld">ワールド変換行列</param> | |
1151 | + /// <param name="color">描画色</param> | |
1152 | + public void DrawMesh(Mesh mesh, Matrix wld, Vector4 color) | |
1153 | + { | |
1154 | + effect.Technique = "BONE"; | |
1153 | 1155 | |
1154 | - Matrix wv = wld * Transform_View; | |
1155 | - Matrix wvp = wv * Transform_Projection; | |
1156 | + Matrix wv = wld * Transform_View; | |
1157 | + Matrix wvp = wv * Transform_Projection; | |
1156 | 1158 | |
1157 | - effect.SetValue("wld", wld); | |
1158 | - effect.SetValue("wv", wv); | |
1159 | - effect.SetValue("wvp", wvp); | |
1159 | + effect.SetValue("wld", wld); | |
1160 | + effect.SetValue("wv", wv); | |
1161 | + effect.SetValue("wvp", wvp); | |
1160 | 1162 | |
1161 | - effect.SetValue("ManColor", color); | |
1163 | + effect.SetValue("ManColor", color); | |
1162 | 1164 | |
1163 | - int npass = effect.Begin(0); | |
1164 | - for (int ipass = 0; ipass < npass; ipass++) | |
1165 | + int npass = effect.Begin(0); | |
1166 | + for (int ipass = 0; ipass < npass; ipass++) | |
1167 | + { | |
1168 | + effect.BeginPass(ipass); | |
1169 | + mesh.DrawSubset(0); | |
1170 | + effect.EndPass(); | |
1171 | + } | |
1172 | + effect.End(); | |
1173 | + } | |
1174 | + | |
1175 | + /// <summary> | |
1176 | + /// 内部objectを破棄します。 | |
1177 | + /// </summary> | |
1178 | + public void Dispose() | |
1165 | 1179 | { |
1166 | - effect.BeginPass(ipass); | |
1167 | - mesh.DrawSubset(0); | |
1168 | - effect.EndPass(); | |
1180 | + foreach (Figure fig in FigureList) | |
1181 | + fig.Dispose(); | |
1182 | + if (line != null) | |
1183 | + line.Dispose(); | |
1184 | + if (sprite != null) | |
1185 | + sprite.Dispose(); | |
1186 | + if (ztex_zbuf != null) | |
1187 | + ztex_zbuf.Dispose(); | |
1188 | + if (ztex_surface != null) | |
1189 | + ztex_surface.Dispose(); | |
1190 | + if (ztex != null) | |
1191 | + ztex.Dispose(); | |
1192 | + if (dev_zbuf != null) | |
1193 | + dev_zbuf.Dispose(); | |
1194 | + if (dev_surface != null) | |
1195 | + dev_surface.Dispose(); | |
1196 | + if (vd != null) | |
1197 | + vd.Dispose(); | |
1198 | + if (effect != null) | |
1199 | + effect.Dispose(); | |
1200 | + if (device != null) | |
1201 | + device.Dispose(); | |
1169 | 1202 | } |
1170 | - effect.End(); | |
1171 | - } | |
1172 | 1203 | |
1173 | - /// <summary> | |
1174 | - /// 内部objectを破棄します。 | |
1175 | - /// </summary> | |
1176 | - public void Dispose() | |
1177 | - { | |
1178 | - foreach (Figure fig in FigureList) | |
1179 | - fig.Dispose(); | |
1180 | - if (line != null) | |
1181 | - line.Dispose(); | |
1182 | - if (sprite != null) | |
1183 | - sprite.Dispose(); | |
1184 | - if (ztex_zbuf != null) | |
1185 | - ztex_zbuf.Dispose(); | |
1186 | - if (ztex_surface != null) | |
1187 | - ztex_surface.Dispose(); | |
1188 | - if (ztex != null) | |
1189 | - ztex.Dispose(); | |
1190 | - if (dev_zbuf != null) | |
1191 | - dev_zbuf.Dispose(); | |
1192 | - if (dev_surface != null) | |
1193 | - dev_surface.Dispose(); | |
1194 | - if (vd != null) | |
1195 | - vd.Dispose(); | |
1196 | - if (effect != null) | |
1197 | - effect.Dispose(); | |
1198 | - if (device != null) | |
1199 | - device.Dispose(); | |
1200 | - } | |
1204 | + /// <summary> | |
1205 | + /// 指定パスからPNGFileを読み込みフィギュアを作成します。 | |
1206 | + /// </summary> | |
1207 | + /// <param name="source_file">PNGFileのパス</param> | |
1208 | + public PNGSaveFile LoadPNGFile(string source_file) | |
1209 | + { | |
1210 | + PNGSaveFile sav = new PNGSaveFile(); | |
1201 | 1211 | |
1202 | - /// <summary> | |
1203 | - /// 指定パスからPNGFileを読み込みフィギュアを作成します。 | |
1204 | - /// </summary> | |
1205 | - /// <param name="source_file">PNGFileのパス</param> | |
1206 | - public PNGSaveFile LoadPNGFile(string source_file) | |
1207 | - { | |
1208 | - PNGSaveFile sav = new PNGSaveFile(); | |
1212 | + if (File.Exists(source_file)) | |
1213 | + try | |
1214 | + { | |
1215 | + PNGFile png = new PNGFile(); | |
1216 | + Figure fig = null; | |
1209 | 1217 | |
1210 | - if (File.Exists(source_file)) | |
1211 | - try | |
1212 | - { | |
1213 | - PNGFile png = new PNGFile(); | |
1214 | - Figure fig = null; | |
1218 | + png.Hsav += delegate (string type) | |
1219 | + { | |
1220 | + sav.type = type; | |
1221 | + fig = new Figure(); | |
1222 | + sav.FigureList.Add(fig); | |
1223 | + }; | |
1224 | + png.Pose += delegate (string type) | |
1225 | + { | |
1226 | + sav.type = type; | |
1227 | + }; | |
1228 | + png.Scne += delegate (string type) | |
1229 | + { | |
1230 | + sav.type = type; | |
1231 | + }; | |
1232 | + png.Cami += delegate (Stream dest, int extract_length) | |
1233 | + { | |
1234 | + byte[] buf = new byte[extract_length]; | |
1235 | + dest.Read(buf, 0, extract_length); | |
1215 | 1236 | |
1216 | - png.Hsav += delegate(string type) | |
1217 | - { | |
1218 | - sav.type = type; | |
1219 | - fig = new Figure(); | |
1220 | - sav.FigureList.Add(fig); | |
1221 | - }; | |
1222 | - png.Pose += delegate(string type) | |
1223 | - { | |
1224 | - sav.type = type; | |
1225 | - }; | |
1226 | - png.Scne += delegate(string type) | |
1227 | - { | |
1228 | - sav.type = type; | |
1229 | - }; | |
1230 | - png.Cami += delegate(Stream dest, int extract_length) | |
1231 | - { | |
1232 | - byte[] buf = new byte[extract_length]; | |
1233 | - dest.Read(buf, 0, extract_length); | |
1237 | + List<float> factor = new List<float>(); | |
1238 | + for (int offset = 0; offset < extract_length; offset += sizeof(float)) | |
1239 | + { | |
1240 | + float flo = BitConverter.ToSingle(buf, offset); | |
1241 | + factor.Add(flo); | |
1242 | + } | |
1243 | + camera.Reset(); | |
1244 | + camera.Translation = new Vector3(-factor[0], -factor[1], -factor[2]); | |
1245 | + camera.Angle = new Vector3(-factor[5], -factor[4], -factor[6]); | |
1246 | + }; | |
1247 | + png.Lgta += delegate (Stream dest, int extract_length) | |
1248 | + { | |
1249 | + byte[] buf = new byte[extract_length]; | |
1250 | + dest.Read(buf, 0, extract_length); | |
1234 | 1251 | |
1235 | - List<float> factor = new List<float>(); | |
1236 | - for (int offset = 0; offset < extract_length; offset += sizeof(float)) | |
1237 | - { | |
1238 | - float flo = BitConverter.ToSingle(buf, offset); | |
1239 | - factor.Add(flo); | |
1240 | - } | |
1241 | - camera.Reset(); | |
1242 | - camera.Translation = new Vector3(-factor[0], -factor[1], -factor[2]); | |
1243 | - camera.Angle = new Vector3(-factor[5], -factor[4], -factor[6]); | |
1244 | - }; | |
1245 | - png.Lgta += delegate(Stream dest, int extract_length) | |
1246 | - { | |
1247 | - byte[] buf = new byte[extract_length]; | |
1248 | - dest.Read(buf, 0, extract_length); | |
1252 | + List<float> factor = new List<float>(); | |
1253 | + for (int offset = 0; offset < extract_length; offset += sizeof(float)) | |
1254 | + { | |
1255 | + float flo = BitConverter.ToSingle(buf, offset); | |
1256 | + factor.Add(flo); | |
1257 | + } | |
1249 | 1258 | |
1250 | - List<float> factor = new List<float>(); | |
1251 | - for (int offset = 0; offset < extract_length; offset += sizeof(float)) | |
1252 | - { | |
1253 | - float flo = BitConverter.ToSingle(buf, offset); | |
1254 | - factor.Add(flo); | |
1255 | - } | |
1259 | + Matrix m; | |
1260 | + m.M11 = factor[0]; | |
1261 | + m.M12 = factor[1]; | |
1262 | + m.M13 = factor[2]; | |
1263 | + m.M14 = factor[3]; | |
1256 | 1264 | |
1257 | - Matrix m; | |
1258 | - m.M11 = factor[0]; | |
1259 | - m.M12 = factor[1]; | |
1260 | - m.M13 = factor[2]; | |
1261 | - m.M14 = factor[3]; | |
1265 | + m.M21 = factor[4]; | |
1266 | + m.M22 = factor[5]; | |
1267 | + m.M23 = factor[6]; | |
1268 | + m.M24 = factor[7]; | |
1262 | 1269 | |
1263 | - m.M21 = factor[4]; | |
1264 | - m.M22 = factor[5]; | |
1265 | - m.M23 = factor[6]; | |
1266 | - m.M24 = factor[7]; | |
1270 | + m.M31 = factor[8]; | |
1271 | + m.M32 = factor[9]; | |
1272 | + m.M33 = factor[10]; | |
1273 | + m.M34 = factor[11]; | |
1267 | 1274 | |
1268 | - m.M31 = factor[8]; | |
1269 | - m.M32 = factor[9]; | |
1270 | - m.M33 = factor[10]; | |
1271 | - m.M34 = factor[11]; | |
1275 | + m.M41 = factor[12]; | |
1276 | + m.M42 = factor[13]; | |
1277 | + m.M43 = factor[14]; | |
1278 | + m.M44 = factor[15]; | |
1272 | 1279 | |
1273 | - m.M41 = factor[12]; | |
1274 | - m.M42 = factor[13]; | |
1275 | - m.M43 = factor[14]; | |
1276 | - m.M44 = factor[15]; | |
1280 | + sav.LightDirection = Vector3.TransformCoordinate(new Vector3(0.0f, 0.0f, -1.0f), m); | |
1281 | + }; | |
1282 | + png.Ftmo += delegate (Stream dest, int extract_length) | |
1283 | + { | |
1284 | + sav.Tmo = new TMOFile(); | |
1285 | + sav.Tmo.Load(dest); | |
1286 | + }; | |
1287 | + png.Figu += delegate (Stream dest, int extract_length) | |
1288 | + { | |
1289 | + fig = new Figure(); | |
1290 | + fig.LightDirection = sav.LightDirection; | |
1291 | + fig.Tmo = sav.Tmo; | |
1292 | + sav.FigureList.Add(fig); | |
1277 | 1293 | |
1278 | - sav.LightDirection = Vector3.TransformCoordinate(new Vector3(0.0f, 0.0f, -1.0f), m); | |
1279 | - }; | |
1280 | - png.Ftmo += delegate(Stream dest, int extract_length) | |
1281 | - { | |
1282 | - sav.Tmo = new TMOFile(); | |
1283 | - sav.Tmo.Load(dest); | |
1284 | - }; | |
1285 | - png.Figu += delegate(Stream dest, int extract_length) | |
1286 | - { | |
1287 | - fig = new Figure(); | |
1288 | - fig.LightDirection = sav.LightDirection; | |
1289 | - fig.Tmo = sav.Tmo; | |
1290 | - sav.FigureList.Add(fig); | |
1294 | + byte[] buf = new byte[extract_length]; | |
1295 | + dest.Read(buf, 0, extract_length); | |
1291 | 1296 | |
1292 | - byte[] buf = new byte[extract_length]; | |
1293 | - dest.Read(buf, 0, extract_length); | |
1297 | + List<float> ratios = new List<float>(); | |
1298 | + for (int offset = 0; offset < extract_length; offset += sizeof(float)) | |
1299 | + { | |
1300 | + float flo = BitConverter.ToSingle(buf, offset); | |
1301 | + ratios.Add(flo); | |
1302 | + } | |
1303 | + /* | |
1304 | + ◆FIGU | |
1305 | + スライダの位置。値は float型で 0.0 .. 1.0 | |
1306 | + 0: 姉妹 | |
1307 | + 1: うで | |
1308 | + 2: あし | |
1309 | + 3: 胴まわり | |
1310 | + 4: おっぱい | |
1311 | + 5: つり目たれ目 | |
1312 | + 6: やわらか | |
1313 | + */ | |
1314 | + if (fig.slider_matrix != null) | |
1315 | + { | |
1316 | + fig.slider_matrix.TallRatio = ratios[0]; | |
1317 | + fig.slider_matrix.ArmRatio = ratios[1]; | |
1318 | + fig.slider_matrix.LegRatio = ratios[2]; | |
1319 | + fig.slider_matrix.WaistRatio = ratios[3]; | |
1320 | + fig.slider_matrix.BustRatio = ratios[4]; | |
1321 | + fig.slider_matrix.EyeRatio = ratios[5]; | |
1322 | + } | |
1294 | 1323 | |
1295 | - List<float> ratios = new List<float>(); | |
1296 | - for (int offset = 0; offset < extract_length; offset += sizeof(float)) | |
1297 | - { | |
1298 | - float flo = BitConverter.ToSingle(buf, offset); | |
1299 | - ratios.Add(flo); | |
1300 | - } | |
1301 | - /* | |
1302 | - ◆FIGU | |
1303 | - スライダの位置。値は float型で 0.0 .. 1.0 | |
1304 | - 0: 姉妹 | |
1305 | - 1: うで | |
1306 | - 2: あし | |
1307 | - 3: 胴まわり | |
1308 | - 4: おっぱい | |
1309 | - 5: つり目たれ目 | |
1310 | - 6: やわらか | |
1311 | - */ | |
1312 | - if (fig.slider_matrix != null) | |
1313 | - { | |
1314 | - fig.slider_matrix.TallRatio = ratios[0]; | |
1315 | - fig.slider_matrix.ArmRatio = ratios[1]; | |
1316 | - fig.slider_matrix.LegRatio = ratios[2]; | |
1317 | - fig.slider_matrix.WaistRatio = ratios[3]; | |
1318 | - fig.slider_matrix.BustRatio = ratios[4]; | |
1319 | - fig.slider_matrix.EyeRatio = ratios[5]; | |
1320 | - } | |
1324 | + //fig.TransformTpo(); | |
1325 | + }; | |
1326 | + png.Ftso += delegate (Stream dest, int extract_length, byte[] opt1) | |
1327 | + { | |
1328 | + TSOFile tso = new TSOFile(); | |
1329 | + tso.Load(dest); | |
1330 | + tso.Row = opt1[0]; | |
1331 | + fig.TSOList.Add(tso); | |
1332 | + }; | |
1333 | + Debug.WriteLine("loading " + source_file); | |
1334 | + png.Load(source_file); | |
1321 | 1335 | |
1322 | - //fig.TransformTpo(); | |
1323 | - }; | |
1324 | - png.Ftso += delegate(Stream dest, int extract_length, byte[] opt1) | |
1325 | - { | |
1326 | - TSOFile tso = new TSOFile(); | |
1327 | - tso.Load(dest); | |
1328 | - tso.Row = opt1[0]; | |
1329 | - fig.TSOList.Add(tso); | |
1330 | - }; | |
1331 | - Debug.WriteLine("loading " + source_file); | |
1332 | - png.Load(source_file); | |
1336 | + if (sav.type == "HSAV") | |
1337 | + { | |
1338 | + BMPSaveData data = new BMPSaveData(); | |
1333 | 1339 | |
1334 | - if (sav.type == "HSAV") | |
1335 | - { | |
1336 | - BMPSaveData data = new BMPSaveData(); | |
1340 | + using (Stream stream = File.OpenRead(source_file)) | |
1341 | + data.Read(stream); | |
1337 | 1342 | |
1338 | - using (Stream stream = File.OpenRead(source_file)) | |
1339 | - data.Read(stream); | |
1343 | + if (fig.slider_matrix != null && data.bitmap.Size == new Size(128, 256)) | |
1344 | + { | |
1345 | + fig.slider_matrix.TallRatio = data.GetSliderValue(4); | |
1346 | + fig.slider_matrix.ArmRatio = data.GetSliderValue(5); | |
1347 | + fig.slider_matrix.LegRatio = data.GetSliderValue(6); | |
1348 | + fig.slider_matrix.WaistRatio = data.GetSliderValue(7); | |
1349 | + fig.slider_matrix.BustRatio = data.GetSliderValue(0); | |
1350 | + fig.slider_matrix.EyeRatio = data.GetSliderValue(8); | |
1351 | + } | |
1340 | 1352 | |
1341 | - if (fig.slider_matrix != null && data.bitmap.Size == new Size(128, 256)) | |
1342 | - { | |
1343 | - fig.slider_matrix.TallRatio = data.GetSliderValue(4); | |
1344 | - fig.slider_matrix.ArmRatio = data.GetSliderValue(5); | |
1345 | - fig.slider_matrix.LegRatio = data.GetSliderValue(6); | |
1346 | - fig.slider_matrix.WaistRatio = data.GetSliderValue(7); | |
1347 | - fig.slider_matrix.BustRatio = data.GetSliderValue(0); | |
1348 | - fig.slider_matrix.EyeRatio = data.GetSliderValue(8); | |
1353 | + for (int i = 0; i < fig.TSOList.Count; i++) | |
1354 | + { | |
1355 | + TSOFile tso = fig.TSOList[i]; | |
1356 | + string file = data.GetFileName(tso.Row); | |
1357 | + if (file != "") | |
1358 | + tso.FileName = Path.GetFileName(file); | |
1359 | + else | |
1360 | + tso.FileName = string.Format("{0:X2}", tso.Row); | |
1361 | + } | |
1362 | + } | |
1349 | 1363 | } |
1350 | - | |
1351 | - for (int i = 0; i < fig.TSOList.Count; i++) | |
1364 | + catch (Exception ex) | |
1352 | 1365 | { |
1353 | - TSOFile tso = fig.TSOList[i]; | |
1354 | - string file = data.GetFileName(tso.Row); | |
1355 | - if (file != "") | |
1356 | - tso.FileName = Path.GetFileName(file); | |
1357 | - else | |
1358 | - tso.FileName = string.Format("{0:X2}", tso.Row); | |
1366 | + Console.WriteLine("Error: " + ex); | |
1359 | 1367 | } |
1360 | - } | |
1368 | + return sav; | |
1361 | 1369 | } |
1362 | - catch (Exception ex) | |
1370 | + | |
1371 | + /// <summary> | |
1372 | + /// バックバッファをBMP形式でファイルに保存します。 | |
1373 | + /// </summary> | |
1374 | + /// <param name="file">ファイル名</param> | |
1375 | + public void SaveToBitmap(string file) | |
1363 | 1376 | { |
1364 | - Console.WriteLine("Error: " + ex); | |
1377 | + using (Surface sf = device.GetBackBuffer(0, 0, BackBufferType.Mono)) | |
1378 | + if (sf != null) | |
1379 | + SurfaceLoader.Save(file, ImageFileFormat.Bmp, sf); | |
1365 | 1380 | } |
1366 | - return sav; | |
1367 | - } | |
1368 | 1381 | |
1369 | - /// <summary> | |
1370 | - /// バックバッファをBMP形式でファイルに保存します。 | |
1371 | - /// </summary> | |
1372 | - /// <param name="file">ファイル名</param> | |
1373 | - public void SaveToBitmap(string file) | |
1374 | - { | |
1375 | - using (Surface sf = device.GetBackBuffer(0, 0, BackBufferType.Mono)) | |
1376 | - if (sf != null) | |
1377 | - SurfaceLoader.Save(file, ImageFileFormat.Bmp, sf); | |
1378 | - } | |
1382 | + /// <summary> | |
1383 | + /// バックバッファをPNG形式でファイルに保存します。 | |
1384 | + /// </summary> | |
1385 | + /// <param name="file">ファイル名</param> | |
1386 | + public void SaveToPng(string file) | |
1387 | + { | |
1388 | + using (Surface sf = device.GetBackBuffer(0, 0, BackBufferType.Mono)) | |
1389 | + if (sf != null) | |
1390 | + SurfaceLoader.Save(file, ImageFileFormat.Png, sf); | |
1391 | + } | |
1379 | 1392 | |
1380 | - /// <summary> | |
1381 | - /// バックバッファをPNG形式でファイルに保存します。 | |
1382 | - /// </summary> | |
1383 | - /// <param name="file">ファイル名</param> | |
1384 | - public void SaveToPng(string file) | |
1385 | - { | |
1386 | - using (Surface sf = device.GetBackBuffer(0, 0, BackBufferType.Mono)) | |
1387 | - if (sf != null) | |
1388 | - SurfaceLoader.Save(file, ImageFileFormat.Png, sf); | |
1389 | - } | |
1393 | + /// <summary> | |
1394 | + /// 球とレイの衝突を見つけます。 | |
1395 | + /// </summary> | |
1396 | + /// <param name="sphereRadius">球の半径</param> | |
1397 | + /// <param name="sphereCenter">球の中心位置</param> | |
1398 | + /// <param name="rayStart">光線の発射位置</param> | |
1399 | + /// <param name="rayOrientation">光線の方向</param> | |
1400 | + /// <param name="collisionPoint">衝突位置</param> | |
1401 | + /// <param name="collisionTime">衝突時刻</param> | |
1402 | + /// <returns>衝突したか</returns> | |
1403 | + public static bool DetectSphereRayCollision(float sphereRadius, ref Vector3 sphereCenter, ref Vector3 rayStart, ref Vector3 rayOrientation, out Vector3 collisionPoint, out float collisionTime) | |
1404 | + { | |
1405 | + collisionTime = 0.0f; | |
1406 | + collisionPoint = Vector3.Empty; | |
1390 | 1407 | |
1391 | - /// <summary> | |
1392 | - /// 球とレイの衝突を見つけます。 | |
1393 | - /// </summary> | |
1394 | - /// <param name="sphereRadius">球の半径</param> | |
1395 | - /// <param name="sphereCenter">球の中心位置</param> | |
1396 | - /// <param name="rayStart">光線の発射位置</param> | |
1397 | - /// <param name="rayOrientation">光線の方向</param> | |
1398 | - /// <param name="collisionPoint">衝突位置</param> | |
1399 | - /// <param name="collisionTime">衝突時刻</param> | |
1400 | - /// <returns>衝突したか</returns> | |
1401 | - public static bool DetectSphereRayCollision(float sphereRadius, ref Vector3 sphereCenter, ref Vector3 rayStart, ref Vector3 rayOrientation, out Vector3 collisionPoint, out float collisionTime) | |
1402 | - { | |
1403 | - collisionTime = 0.0f; | |
1404 | - collisionPoint = Vector3.Empty; | |
1408 | + Vector3 u = rayStart - sphereCenter; | |
1409 | + float a = Vector3.Dot(rayOrientation, rayOrientation); | |
1410 | + float b = Vector3.Dot(rayOrientation, u); | |
1411 | + float c = Vector3.Dot(u, u) - sphereRadius * sphereRadius; | |
1412 | + if (a <= float.Epsilon) | |
1413 | + //誤差 | |
1414 | + return false; | |
1415 | + float d = b * b - a * c; | |
1416 | + if (d < 0.0f) | |
1417 | + //衝突しない | |
1418 | + return false; | |
1419 | + collisionTime = (-b - (float)Math.Sqrt(d)) / a; | |
1420 | + collisionPoint = rayStart + rayOrientation * collisionTime; | |
1421 | + return true; | |
1422 | + } | |
1405 | 1423 | |
1406 | - Vector3 u = rayStart - sphereCenter; | |
1407 | - float a = Vector3.Dot(rayOrientation, rayOrientation); | |
1408 | - float b = Vector3.Dot(rayOrientation, u); | |
1409 | - float c = Vector3.Dot(u, u) - sphereRadius * sphereRadius; | |
1410 | - if (a <= float.Epsilon) | |
1411 | - //誤差 | |
1412 | - return false; | |
1413 | - float d = b * b - a * c; | |
1414 | - if (d < 0.0f) | |
1415 | - //衝突しない | |
1416 | - return false; | |
1417 | - collisionTime = (-b - (float)Math.Sqrt(d)) / a; | |
1418 | - collisionPoint = rayStart + rayOrientation * collisionTime; | |
1419 | - return true; | |
1420 | - } | |
1424 | + /// <summary> | |
1425 | + /// viewport行列を作成します。 | |
1426 | + /// </summary> | |
1427 | + /// <param name="viewport">viewport</param> | |
1428 | + /// <returns>viewport行列</returns> | |
1429 | + public static Matrix CreateViewportMatrix(Viewport viewport) | |
1430 | + { | |
1431 | + Matrix m = Matrix.Identity; | |
1432 | + m.M11 = (float)viewport.Width / 2; | |
1433 | + m.M22 = -1.0f * (float)viewport.Height / 2; | |
1434 | + m.M33 = (float)viewport.MaxZ - (float)viewport.MinZ; | |
1435 | + m.M41 = (float)(viewport.X + viewport.Width / 2); | |
1436 | + m.M42 = (float)(viewport.Y + viewport.Height / 2); | |
1437 | + m.M43 = viewport.MinZ; | |
1438 | + return m; | |
1439 | + } | |
1421 | 1440 | |
1422 | - /// <summary> | |
1423 | - /// viewport行列を作成します。 | |
1424 | - /// </summary> | |
1425 | - /// <param name="viewport">viewport</param> | |
1426 | - /// <returns>viewport行列</returns> | |
1427 | - public static Matrix CreateViewportMatrix(Viewport viewport) | |
1428 | - { | |
1429 | - Matrix m = Matrix.Identity; | |
1430 | - m.M11 = (float)viewport.Width / 2; | |
1431 | - m.M22 = -1.0f * (float)viewport.Height / 2; | |
1432 | - m.M33 = (float)viewport.MaxZ - (float)viewport.MinZ; | |
1433 | - m.M41 = (float)(viewport.X + viewport.Width / 2); | |
1434 | - m.M42 = (float)(viewport.Y + viewport.Height / 2); | |
1435 | - m.M43 = viewport.MinZ; | |
1436 | - return m; | |
1437 | - } | |
1441 | + /// スクリーン位置をワールド座標へ変換します。 | |
1442 | + public static Vector3 ScreenToWorld(float screenX, float screenY, float z, Viewport viewport, Matrix view, Matrix proj) | |
1443 | + { | |
1444 | + //スクリーン位置 | |
1445 | + Vector3 v = new Vector3(screenX, screenY, z); | |
1438 | 1446 | |
1439 | - /// スクリーン位置をワールド座標へ変換します。 | |
1440 | - public static Vector3 ScreenToWorld(float screenX, float screenY, float z, Viewport viewport, Matrix view, Matrix proj) | |
1441 | - { | |
1442 | - //スクリーン位置 | |
1443 | - Vector3 v = new Vector3(screenX, screenY, z); | |
1447 | + Matrix inv_m = Matrix.Invert(CreateViewportMatrix(viewport)); | |
1448 | + Matrix inv_proj = Matrix.Invert(proj); | |
1449 | + Matrix inv_view = Matrix.Invert(view); | |
1444 | 1450 | |
1445 | - Matrix inv_m = Matrix.Invert(CreateViewportMatrix(viewport)); | |
1446 | - Matrix inv_proj = Matrix.Invert(proj); | |
1447 | - Matrix inv_view = Matrix.Invert(view); | |
1451 | + //スクリーン位置をワールド座標へ変換 | |
1452 | + return Vector3.TransformCoordinate(v, inv_m * inv_proj * inv_view); | |
1453 | + } | |
1448 | 1454 | |
1449 | - //スクリーン位置をワールド座標へ変換 | |
1450 | - return Vector3.TransformCoordinate(v, inv_m * inv_proj * inv_view); | |
1451 | - } | |
1455 | + /// スクリーン位置をワールド座標へ変換します。 | |
1456 | + public Vector3 ScreenToWorld(float screenX, float screenY, float z) | |
1457 | + { | |
1458 | + return ScreenToWorld(screenX, screenY, z, device.Viewport, Transform_View, Transform_Projection); | |
1459 | + } | |
1452 | 1460 | |
1453 | - /// スクリーン位置をワールド座標へ変換します。 | |
1454 | - public Vector3 ScreenToWorld(float screenX, float screenY, float z) | |
1455 | - { | |
1456 | - return ScreenToWorld(screenX, screenY, z, device.Viewport, Transform_View, Transform_Projection); | |
1457 | - } | |
1461 | + /// ワールド座標をスクリーン位置へ変換します。 | |
1462 | + public static Vector3 WorldToScreen(Vector3 v, Viewport viewport, Matrix view, Matrix proj) | |
1463 | + { | |
1464 | + return Vector3.TransformCoordinate(v, view * proj * CreateViewportMatrix(viewport)); | |
1465 | + } | |
1458 | 1466 | |
1459 | - /// ワールド座標をスクリーン位置へ変換します。 | |
1460 | - public static Vector3 WorldToScreen(Vector3 v, Viewport viewport, Matrix view, Matrix proj) | |
1461 | - { | |
1462 | - return Vector3.TransformCoordinate(v, view * proj * CreateViewportMatrix(viewport)); | |
1467 | + /// ワールド座標をスクリーン位置へ変換します。 | |
1468 | + public Vector3 WorldToScreen(Vector3 v) | |
1469 | + { | |
1470 | + return WorldToScreen(v, device.Viewport, Transform_View, Transform_Projection); | |
1471 | + } | |
1463 | 1472 | } |
1464 | - | |
1465 | - /// ワールド座標をスクリーン位置へ変換します。 | |
1466 | - public Vector3 WorldToScreen(Vector3 v) | |
1467 | - { | |
1468 | - return WorldToScreen(v, device.Viewport, Transform_View, Transform_Projection); | |
1469 | - } | |
1470 | 1473 | } |
1471 | -} |