added alpha blending
@@ -58,8 +58,8 @@ | ||
58 | 58 | ::glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
59 | 59 | ::glClear(GL_COLOR_BUFFER_BIT); |
60 | 60 | |
61 | - ::glAlphaFunc(GL_GREATER, 0.1f); | |
62 | - ::glEnable(GL_ALPHA_TEST); | |
61 | + ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
62 | + ::glEnable(GL_BLEND); | |
63 | 63 | ::glEnable(GL_TEXTURE_2D); |
64 | 64 | texture_.bind(); |
65 | 65 |