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專案描述

xmantaray is a multi-core 3D framework. It includes a 3D engine, a raytracer, and an infinite monkey theorem genetic algorithm graphics searcher. There is minimal lua support and lots of code for generating 3D graphics. Quake levels are also supported.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2011-07-10 18:31
0.7

A system that produces genetic algorithm graphics has been added as a separate executable.

2011-07-06 06:13
0.6

A spider model is in development, with texturizing primitves for cones and cylinders in RayMantaSpiderTexture.cc and more. Further development will go towards a full 3D Might & Magic game. No more Mac support, but it should compile and run therein.

2011-07-02 05:33
0.5

General fixing. Xpm picture file textures have been added. Read the HACKING file for custom 3D effects.
標籤: 0.5

2011-06-30 07:12
0.4

The raytracer and 3d engine are now separate executables. Linux windowing features have been fixed.
There is Lua scripting with several net propagation algorithms for going multi-core. Separate tarballs have been made for fast liblua linking and for having no bloated code. All the code has been properly refactored for fast OO dispatching. There are also image interfaces for displaying xpm files; this way, you can make a 2D game. The Linux version redraws the window whereas the Mac OS X version has deliberate redraw.

2011-06-27 15:44
0.3

The 3D engine is useful now. You can filein and use Models of polygons and similar things. There are also algorithms for raytracing.

Project Resources