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專案描述

SDLRoids is essentially an Asteroids clone, but with a few extra features and some nice game physics. It's based on xhyperoids, an UNIX port of an old Windows game called Hyperoids.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-03-28 05:24
1.3.4

This release works on Windows (with the mingw32 cross compiler), and
adds an SDL 1.2 compatibility fix, iconify and grab/ungrab
keybindings, and some minor bugfixes.
標籤: Minor feature enhancements

2001-01-30 15:13
1.3.3

Joystick and gamepad support has been added.

2001-01-30 15:13
1.3.2

Drawn rectangles are now updated all at once instead of one of a time. A different random function is now used, and the method of searching for the datadir is now more intelligent. The delay code was rewritten to use SDL functionality. Fixes were made for a bug where the pixels were accessed unlocked, a compiling bug which occurred when not using SDL_mixer, and a bug which caused shield strength and number of bombs to be reset after hitting an astroid. Various BeOS issues were fixed.

2001-01-30 15:13
1.3.1

Improved score display, which uses scaling if screen is small, set window and icon titles as well as icon image, new shield code, better man page and various minor code improvements.

2001-01-30 15:13
1.3

Initial freshmeat announcement

Project Resources