Powermanga is an arcade 2D shoot-em-up game with
41 levels and more than 200 sprites. It runs in
320x200, 640x400, 960x600, or 1280x800 pixels with
Window mode or full screen and support for 8, 15,
16, 24, and 32 bpp.
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.
This release updates the "configure.ac" file. It fixes compilation warnings. It fixes the alignment constraint for ARM and MIPS processors. It adds the ability to export all the game's graphics in PNG files using the command line. Build test, without sound support, with Visual Studio and run successfully on Windows Mobile.
Recognizes all the joysticks connected at startup
Rewrites the file "music_game.zik" with Milkytracker. Now the library "SDL_mixer" can read and play this module. The application switches to pause when it loses focus. Minor bugfixes and improvements.
The sounds were updated to replace non-free
sounds. Joystick support was added. scale2x,
scale3x, and scale4x effects were added. The order
text was changed to support both plain text and
keystrokes file. The source code files were
renamed. the code was considerably cleaned up and
rewritten. Comments and variables were translated
to the English language. All C++ code was removed
and the remaining code was made to conform with
C99. The license was changed to the GPLv3.
Resources files were renamed. Volume control was
added. GP2X and PSP patches were merged. The
high-score file format was changed.
The code was compiled with GCC 4.0.3. Palette
conversion in 16-bit RGB color mode on non-IA32
architectures was fixed. Configuration file
support was added. French language support was
added. Various bugs were fixed. The project has
been compiled, run, and tested on the Linux
platform with the AMD64 architecture and on the
Win32 platform. The source code was uploaded to
sourceforge CVS.
This release fixes some minor bugs and memory leaks. It duplicates the set of cursor movement keys on the numeric keypad (modus), and disables the F key (full screen) while inputting a player name.
automake and autoconf are now used for the build
process. The SDL library is now used instead of
using direct calls to XFree routines. A
full-screen mode was implemented.