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專案描述

Libg3d is a glib-based library for loading and
manipulating 3D objects. It supports a wide range
of file formats for 3D objects and textures. Its
plugin interface makes it easily expandable. The
code has been split off from the g3dviewer
project, which now depends on this library.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2009-01-19 23:22
0.0.8

The 0.0.7 release did not build without libgsf
support enabled. This release mainly fixes that
problem, but also adds a small API documentation
update.
標籤: Minor bugfixes

2009-01-17 00:13
0.0.7

This release adds abstraction of the input stream,
many new and updated
plugins, a handful of bugfixes, and general
improvements.
標籤: Major feature enhancements

2006-12-23 11:19
0.0.6

Some bugfixes and minor feature enhancements were included. libmagic is now optionally used for file type detection. Because of some little ABI changes, you will have to reconfigure and recompile all programs depending on the library.
標籤: Minor feature enhancements

2006-11-18 23:12
0.0.5

Some plugins that allow you to import models from
(mostly) free car simulation games have been
written. Other import plugins have been
restructured and expanded. The usual bugfixes and
cleanup have taken place.
標籤: Minor feature enhancements

2006-05-07 15:42
0.0.3

Support for object trees has been added. A lot of
bugs have been fixed. The license been changed to
the LGPL.
標籤: Minor feature enhancements

Project Resources