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專案描述

The CRT X-Y Library (libcrtxy) allows you to write vector-based video games (like Asteroids, Lunar Lander, and Battlezone from the 1970s and 80s). The end-user (and/or packager of your software) determines how lines are rendered, depending on the capabilities of their system. This choice includes anti-aliasing, alpha blending, blurring, and even the display size and depth. Fixed-point math is used, and sine and cosine trigonometric functions (using look-up tables) are provided. The library is based on libSDL and uses SDL as the video backend.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2008-08-06 01:35
0.0.1

Options are supported via configuration files,
command-line switches, and environment variables.
SDL is used to draw both anti-aliased and
non-anti-aliased lines. Alpha-blending is
supported. SDL also provides "fast" bitmap
scaling. Background bitmaps are supported, with
scaling and positioning options. Test applications
include drawlines and rockdodge. API documentation
was started but is incomplete.
標籤: Initial freshmeat announcement

Project Resources