Download List

專案描述

GTC is a game programming library for Linux. Rendering is done via a generic client. Multiple clients may connect to a game server, which will automatically keep the 3D scene graph of all clients in sync with the copy on the server. A demonstration space shooter is included. The shooter is written in Python and has less than 200 lines of code.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2001-01-30 15:12
0.8

Configuration file support, SDL support, multithreading. Make install should now result in demos which are actually usable.

2001-01-30 15:12
0.5

Some 2d features (for now, just rectangles) in the scene graph and some more control on how the client renders things have been added. Work has started on Python bindings. The client can now grab the pointer (useful when using fullscreen mesafx).

2001-01-30 15:12
0.4

New stuff for deformable and multi-texture meshes (not yet integrated), a much better networking protocol (both more structured and less bandwidth hungry), and the addition of an AI to the demo shooter, so non player controlled ships will fly around and attack each other.

2001-01-30 15:12
0.3

Loader for .ase (3dsmax) meshes and ppm/pnm textures, "Resource repository" for storing meshes and textures, browser is now completely game independant.

2001-01-30 15:12
0.2

The networked space ducks shooter works. Since 0.1, we've also moved to a new home. Those of you who had trouble connecting, try again; it should work now. We are still looking for new participants.

Project Resources