Download List

專案描述

G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or don't like the OpenGL abstraction.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2008-11-28 08:52
7.01

This release adds built-in video screen capture, video textures, a native OpenGL skinnable GUI for use in games, performance enhancements, Visual Studio 9.0 and Windows Vista support, support for additional 3D file formats, and new sample code and demos.
標籤: Minor feature enhancements

2007-08-08 13:36
7.00

This release contains a hardware accelerated,
skinnable OpenGL GUI, a new user manual, a new
unified build system for all platforms, zipfile
loading, and hundreds of other new features.
標籤: Major feature enhancements

2006-08-27 17:18
6.10

This release fixes minor bugs related to mip mapping and mesh processing, introduces a new widget for manipulating 3D objects with the mouse, and optimizes some coordinate frame methods.
標籤: Minor bugfixes

2006-05-27 04:18
6.09

Rendering is now approximately 20% faster for applications using the
high-level ArticulatedModel and IFSModel objects. A new Half-life-style
interactive text console and World of Warcraft-style camera controller
enable more sophisticated debugging and interaction. Other new features
include querying texture dimensions from GLSL shaders, support for
Mesa3D software rendering, and high-quality Bayer-to-RGB conversion for
video frames.
標籤: Major feature enhancements

2006-03-13 12:29
6.08

This release has many new features, including an
improved user manual, cross-platform
multithreading, and framebuffer and renderbuffer
support. Furthermore, there are many code
optimizations and a high precision timer to
measure them. It also fixes about forty minor bugs
that were reported since last August.
標籤: Minor bugfixes

Project Resources