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專案描述

Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D game and game engine to Mac OS X.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2004-05-25 06:12
0.5

This version is based on a new release of Cube that has more maps, slightly faster startup times, independent monster animation, new jump and death (with real physics) animations, a new soundtrack, new textures, new triggers, and other fixes. Other minor cleanups were made. The new Cube base is required.
標籤: Major feature enhancements

2004-04-26 07:42
0.4

A major code merge was made, so the program should now be
much more stable. It is now compiled with -O3 instead of -O2
to be like the Linux/Windows version, which may be a bit
faster. The source now uses .xcode instead of .pbproj to
prevent people from opening the source in Project Builder.
There were also minor cleanups in the resolution code among
other cleanups. MD5 sums are now available for download.
標籤: Major bugfixes

2004-04-14 10:07
0.31

One can now select the resolution in which they want to play
the game. There are also some other minor cleanups.
標籤: Minor feature enhancements

2004-04-10 23:12
0.3

The binary is not compiled with debugging symbols
anymore, so it should be a little smaller. The
binary was compiled with -O2 optimization, so it
should be faster. The newest version of the SDL
library (1.2.7) is used, which might fix some
bugs. The Xcode project now much less dependent on
the author's personal build tree. The source is
now much smaller because it doesn't include the
SDL library's source.
標籤: Initial freshmeat announcement

Project Resources