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Convex 3D is a convertor, extractor, and viewer for such popular 3D formats as 3DS, Wavefront OBJ, and Lightwave 3D. It is written in C++ and uses a modular design. The package includes a standalone conversion tool (console) and GUI application (Qt and OpenGL are required) for viewing and more. It is not meant to be a modeler, but it can be a powerful tool to hack into 3D files made by 3rd party modelers.

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2004-02-26 04:38

Lots of the API was rewritten. A generic
multi-sided Polygon object was added. Light was
rewritten, and the point, spot, and directional
types were added. Geometry stores contain a list
primitive of types such as points, lines, and
polygons (as an optimization for grouping). All
scene-related items from Container and Model were
moved to Scene. The surface index is shared by all
primitives in list, instead of being separate for
every polygon (as an optimization for material
rendering). More tiny functions were inlined for
speed. More files are documented with Doxygen.
標籤: Major feature enhancements

2004-01-29 01:16

標籤: Major feature enhancements

2004-01-11 08:22

2003-12-19 07:14

This release moves to a more modular framework. It
includes a console file conversion tool, a GUI
application, some object API changes, a SIGSEGV
handler, a modified build system, and configuration
dialogs for the PostProcess and Rendering modules.
glview was merged into convex3q. GLRenderer has 8
default lightsources for cases where none is available.
標籤: Initial freshmeat announcement

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