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專案描述

Asteroids3D is an OpenGL-based first-person game of blowing up asteroids. Its simple code base also provides a way to learn OpenGL with the help of external tutorials like those from NeHe.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2008-04-06 23:11
0.5.1

The build infrastructure has been moved to autoconf.
標籤: Code cleanup

2006-04-30 21:18
0.5.0

This release fixes compilation when -DDATADIR or the enhanced LDFLAGS line are used. An extended debugging grid and spherical/tetrahedronal bounding boxes for asteroids have been added. The view depth has been increased.
標籤: Minor bugfixes

2005-11-18 22:57
0.4.0

The texture loader has been rewritten. Starting a game should be fast now, especially on low-end (500MHz and less) machines. Eye-candy has been enabled or added. GL flicker, irregular lightning, leading sight, and uninitialized variables were corrected.
標籤: Major feature enhancements

2001-01-30 15:12
0.2.2

Updates to the targeting graphics; the graphics more accurately reflect the future position of the targeted asteroid and provide information about closure rate.

2001-01-30 15:12
0.2.0

A fix for a bug in how asteroids were deleted from the linked list which causes a crash, replacement of -geom by a -geometry option which will allow the window width, height, and position to be set, new command line options -freshrc and -rcfile, toggleable options keys that have been remapped to be consistently at the top of the keyboard, keyboard rotation controls are now more smooth and behave in a proportional manner, updates to the README file, new torpedo plasma effect, new torpedo and shield sounds, and new directories (tools and contrib).

Project Resources