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專案描述

Animadead is a skeletal animation library designed
to load and play skeletal animations. It supports
models that are composed of several swappable
meshes bound to a single skeleton that can be
driven by multiple animations. There is an export
plug-in for Maya, and others are in development,
including plug-ins for 3D Studio Max and
Lightwave. It is written in C++ and has no
dependencies. However, an example implementation
is provided that uses OpenGL and SDL.

System Requirements

System requirement is not defined
Information regarding Project Releases and Project Resources. Note that the information here is a quote from Freecode.com page, and the downloads themselves may not be hosted on OSDN.

2005-02-09 12:58
2.0

This release is significantly restructured and has many new
powerful features. The most major change is that it uses
quaternions internally to store local transformations instead
of using matrices for world transformations. It now also
uses skeletal hierarchies, and can blend animations
together. It can make selections of sets of bones using the
hierarchy, which can then be used to calculate different
animations for different parts of the skeleton.
標籤: Major feature enhancements

2004-03-16 06:05
0.7.1

This release adds configure and Makefile scripts
to make it feasible for anyone to compile and
check out the library. A converter was added for
converting the file types to the proper byte
order.
標籤: Minor feature enhancements

2004-03-08 02:35
0.7

標籤: Initial freshmeat announcement

Project Resources